I'm talking about legacy though, not new characters
edit: that is to say, simply by virtue of logging in with my main class, my nation (part of the identity of the character) was switched on me.
I'm talking about legacy though, not new characters
edit: that is to say, simply by virtue of logging in with my main class, my nation (part of the identity of the character) was switched on me.
Last edited by Johannes_Mondego; 08-23-2013 at 01:27 AM.
Your home nation is determined by the class you pick due to your class's guild being there (and your quests for that class)
Why people complain about this is beyond me. Convenience! ANYTHING BUT THAT!
once you hit level 10, you can change your class via the armoury sytem after completing the quest required to unlock it
once you hit level 15 and complete the quest "Duty, Honor, Country", you can use the airship and unlock the other classes there.
once you defeat Ifrit in the "Lord Of The Inferno" quest you can change your home nation via GC...
Last edited by AsterBarnivere; 08-23-2013 at 02:04 AM.
Stop trying to treat the nation you're first dumped into as "your nation" and a part of your characters identity. Aside from a chain of quests that terminate at level 15 and the order in which you're introduced to some NPCs there should be zero long term ramifications from which nation you're first dumped into. You do not pick your nationality as it would relate to your identity until you pledge allegiance to a specific Grand Company.
This is how the system works. Whichever class is set as your main when you first log in, be it as a new character or a legacy character, determines which nation you get dumped into by merit of providing ease of access to that guild for new players. They aren't going to set up a whole new system just to address the initial surge of legacy players when the existing system works for everyone else that will ever play the game from that point onward.
I know what you were talking about, I'm just trying to tell you that in ARR, your starting city has essentially no meaning. Your grand company is the true representation of which nation you have allegance to. Your starting city is just that- where your character initially entered the game for A Realm Reborn. It means nothing else. It doesnt' mean you're sworn to that city or you were born there (because none of us were, all adventurers came to Eorzea from other lands).
In short, your grand company, which you choose during the game, should be what you identify yourself with.
The change to tying starting city with starting class was specifically made to ensure that whichever class you entered the game as, you would have easy access to that class's guild- especially since one of the first quests you do (whether you're a new character or not) has you visit that classes' guild as one of the objectives.
Last edited by Alhanelem; 08-23-2013 at 02:09 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.