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Thread: Nation change?

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  1. #1
    Player
    Johannes_Mondego's Avatar
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    Mar 2011
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    Character
    Kristelig Qvinna
    World
    Excalibur
    Main Class
    Fisher Lv 50

    Nation change?

    During Phase 4, even though my legacy character was Limsa Lominsa citizen, upon entering the game it automatically made me Ul'dah without any input (that is, apparently citizenship is a function of a class, and not something you can choose freely). Is there or will there be any way to change to proper nation for legacy characters?
    (4)

  2. #2
    Player Risae's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Nope, ya gotta create a new character for that.
    (1)

  3. #3
    Player
    PlanckZero's Avatar
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    Aug 2013
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    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Your starting nation is entirely dependent on your first chosen class, there is no changing that.

    This is not your "nationality", it simply determines which of the three minor storylines you have leading into the main story. Once you get your airship pass there is no difference between which nation you chose and you can use the same services in any nation you wish to use as your home base.

    Your real "nationality" is chosen when you pick which Grand Company you wish to join later on.
    (17)

  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by PlanckZero View Post
    Your starting nation is entirely dependent on your first chosen class, there is no changing that.

    This is not your "nationality", it simply determines which of the three minor storylines you have leading into the main story. Once you get your airship pass there is no difference between which nation you chose and you can use the same services in any nation you wish to use as your home base.

    Your real "nationality" is chosen when you pick which Grand Company you wish to join later on.
    +1 This and you may also change your nation (GC) at a later date if you decide X isn't your cup of tea (or if you are a completionist). Just bare in mind that you can only equip GC gear to the company you belong with.
    (3)

  5. #5
    Player
    sjc03's Avatar
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    Jun 2013
    Location
    Gridania
    Posts
    8
    Character
    Grimstone Jewel
    World
    Ragnarok
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by PlanckZero View Post
    Your starting nation is entirely dependent on your first chosen class, there is no changing that.

    This is not your "nationality", it simply determines which of the three minor storylines you have leading into the main story. Once you get your airship pass there is no difference between which nation you chose and you can use the same services in any nation you wish to use as your home base.

    Your real "nationality" is chosen when you pick which Grand Company you wish to join later on.
    Except in the case of the unwanted character editor that changed my starting class of Lvl 38 Conj in Gridania to Lvl 15 Gladiator in Uldah
    so my city state changed and I am not using my main class.. I still did the level to unlock the airship so I am not complaining of the course of events but a story driven MMorpg should not alter your link to the story start place.
    (0)

  6. #6
    Player
    Johannes_Mondego's Avatar
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    Mar 2011
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    17
    Character
    Kristelig Qvinna
    World
    Excalibur
    Main Class
    Fisher Lv 50
    It's quite a bummer to have something like that chosen for me, especially in a story centric product! Ah well
    (2)

  7. #7
    Player
    Join Date
    Mar 2011
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    4,948
    You can change your Grand Company, which is far more important than your starting city. While the game records your starting city in your character info, it is of little significance and only determines (for the most part) the very early part of the main story. After the lv14 story quest, the plots converge into one.

    You cannot change your starting city but it isn't important either.

    During Phase 4, even though my legacy character was Limsa Lominsa citizen, upon entering the game it automatically made me Ul'dah without any inpu
    Your starting city is tied to the class you start with- This is to ensure that your class's guild is in your starting city so you don't end up wondering where your guild is / have to travel halfway across the world to access.

    It's quite a bummer to have something like that chosen for me, especially in a story centric product! Ah well
    One of the first quests in the game has you visit and register with your starting class's guild- That's not exactly easy to do if you choose to start in gridania as a marauder when the marauder's guild is in Limsa Lominsa. This is why your starting city is tied to your starting class- it's easier for new players this way.
    (3)
    Last edited by Alhanelem; 08-23-2013 at 01:17 AM.

  8. #8
    Player
    Johannes_Mondego's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Kristelig Qvinna
    World
    Excalibur
    Main Class
    Fisher Lv 50
    I'm talking about legacy though, not new characters

    edit: that is to say, simply by virtue of logging in with my main class, my nation (part of the identity of the character) was switched on me.
    (2)
    Last edited by Johannes_Mondego; 08-23-2013 at 01:27 AM.

  9. #9
    Player
    AsterBarnivere's Avatar
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    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Johannes_Mondego View Post
    I'm talking about legacy though, not new characters

    edit: that is to say, simply by virtue of logging in with my main class, my nation (part of the identity of the character) was switched on me.
    Your home nation is determined by the class you pick due to your class's guild being there (and your quests for that class)
    Why people complain about this is beyond me. Convenience! ANYTHING BUT THAT!

    once you hit level 10, you can change your class via the armoury sytem after completing the quest required to unlock it
    once you hit level 15 and complete the quest "Duty, Honor, Country", you can use the airship and unlock the other classes there.
    once you defeat Ifrit in the "Lord Of The Inferno" quest you can change your home nation via GC...
    (1)
    Last edited by AsterBarnivere; 08-23-2013 at 02:04 AM.

  10. #10
    Player
    PlanckZero's Avatar
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    Aug 2013
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    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Johannes_Mondego View Post
    I'm talking about legacy though, not new characters

    edit: that is to say, simply by virtue of logging in with my main class, my nation (part of the identity of the character) was switched on me.
    Stop trying to treat the nation you're first dumped into as "your nation" and a part of your characters identity. Aside from a chain of quests that terminate at level 15 and the order in which you're introduced to some NPCs there should be zero long term ramifications from which nation you're first dumped into. You do not pick your nationality as it would relate to your identity until you pledge allegiance to a specific Grand Company.

    This is how the system works. Whichever class is set as your main when you first log in, be it as a new character or a legacy character, determines which nation you get dumped into by merit of providing ease of access to that guild for new players. They aren't going to set up a whole new system just to address the initial surge of legacy players when the existing system works for everyone else that will ever play the game from that point onward.
    (3)

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