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  1. #51
    Player
    Arlen's Avatar
    Join Date
    May 2012
    Posts
    147
    Character
    Arlen Bales
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Okipuit View Post
    We understand that this is a very popular request! We are currently looking into various ways to make it easier to distinguish your debuffs from the debuffs of other players.

    We'll have more details to share with you all as soon as they become available!
    Please don't use red/green. I'm red/green colorblind and games always use red and green. BLUE!
    (0)

  2. #52
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    One good suggestion to to group your buffs together and make them bigger and make the color on the numbers brighter. One issue I'm having is my icons keep moving around, and the color is too light to see.
    I like this idea. It would be nice if all your debuffs showed up first in the list, with some clear indicator separating them from everyone else's. So even if you don't have any up, it's visually obvious.
    (2)

  3. #53
    Player
    Darkrotor's Avatar
    Join Date
    Jul 2012
    Posts
    115
    Character
    Sad Panda
    World
    Balmung
    Main Class
    Archer Lv 50
    There is a very good write up in the new members threads on how to tell whether your party member has buffs or debuffs. When you look at the icon dont pay attention to the colors or anything. The outline of them is shaped like an arrow. Buffs are good and look like a house with a peak pointing upwards, debuffs have the peak on the bottom pointing downward. There is no introduction that tells you about this so its easy to miss but once you actually look at them you will see how easy it is to tell.

    Edit: correction, this is the thread I was thinking of lol. Everyone read the first 2 pages to see how to distinguish good and bad buffs on your own party members.
    (0)
    Last edited by Darkrotor; 08-29-2013 at 11:45 PM.

  4. #54
    Player
    Colyo's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Skye Greyson
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70
    I don't have any problems with the current system, but I also have a centralized UI where my target frame isn't far from my hotbars.
    (0)

  5. #55
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Okipuit View Post
    We understand that this is a very popular request! We are currently looking into various ways to make it easier to distinguish your debuffs from the debuffs of other players.

    We'll have more details to share with you all as soon as they become available!
    Thank you so much for the dev post! I really appreciate it. And I'm happy the dev team is looking into ways to help with this.
    (0)

  6. #56
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by naaros View Post
    Always place your personal debuffs on the left side of the debuff list and enlarge them slightly. Optional: Put an outline around your debuffs as well as remove the seconds from the other peoples debuffs. Again, that last part is optional, but I feel like it would allow for even quicker reads so you can get back to your rotation.
    This has been aggravating me, and I was thinking that the player's debuffs and DoT effects should always be on the left as well. Making them larger is a bonus, I suppose, but I'd only like that if it didn't look like an enlarged raster image. And I disagree with the "optional" part, because I feel there is use in seeing DoT and debuff timers coming from other players. As for the outline, it's not necessary with the rest implemented. Very awesome post, though, well done!
    (0)

  7. #57
    Player
    SpringLeaf's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    107
    Character
    Spring Leaf
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Can our personal debuffs be bigger in size? Something to make them stand out.
    (1)

  8. #58
    Player
    jdlswan's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Onyx Skybreaker
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    I can see that my debuff is green compared to others being white so im ok with the current look of it.
    (0)

  9. #59
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by jdlswan View Post
    I can see that my debuff is green compared to others being white so im ok with the current look of it.
    You don't think it would help to at least put all your debuffs *always* on the left/front? I find it incredibly hard when there are a lot of debuffs constantly going on and off (from party/raid members) to keep track of mine bouncing around so much.

    I'm honestly jealous that you don't have a hard time telling the difference between the green and white at first glance. It takes me a few seconds to even tell them apart.
    (0)

  10. #60
    Player
    Kerriodos's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Kerriodos Novak
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Good to hear options are being looked at. Like others, I would love it if the eventual solution was either (or a combination of) to sort debuffs casted by the player to the front of their target frame, or the option to turn off the display of others debuffs--ideally only relatively insignificant ones such as DoTs, leaving status effects, but I would settle for a "Show only my debuffs" option in a heartbeat.
    (0)

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