Last edited by MStowastiqVahlshdeh; 10-18-2013 at 10:20 PM.
It's always great to hear and understand what's going on. Many thanks in advance to all involved.
I'm also glad to see SE is continuing with their great out-of-game artwork. There's the All Saints' Wake piece, of course, but also a sort of sneak peek at a housting-themed illustration. Very nice.
(I enlarged it slightly from the Letter LIVE promo slider on Lodestone. Looking forward to the full-sized version.)
Re: Today's Post
The vote to kick thing should be satisfactory enough as I'm sure people intent on afk'ing can just as easily setup macros to move their chars every so often.
Last edited by Orophin; 10-26-2013 at 05:32 AM.
Yeah some others on that JP thread (including myself) said the exact same thing.Re: Today's Post
The vote to kick thing should be satisfactory enough as I'm sure people intent on afk'ing can just as easily setup macros to move their chars every so often.
Probably can do enmity checks + time but even with that it still can be automated (in this case however it becomes more of boting so it's bannable offense so I'm cool with that if we get to report them idiots and get them out of the game for good...lol)
Today's Posts:
- Seems like SE likes where FATEs are at in terms of the xp they award, as instead of nerfing them they're just raising the xp that everything else will offer. (dungeons, guildhests, guildleves all confirmed to be boosted now whether it's via base xp values or gain bonuses from the armoury bonus)
- The "bug" with the dungeon queue cancelling immediately in most cases is tanks looking for a group in progress so that they don't have to join a fresh group and can get their myth/philo faster. I don't know how they plan to address this other than creating a limit in which how many times a person can queue within a certain period of time. Something like 3 times within 10 minutes or something, since there's really nothing you can complete in that time frame under normal circumstances.
Oh so is that what it is? I was thinking it was more technical bug related issue, I don't like to use DF as much but my wife always does and I noticed sometimes she gets that cancelling stuff over and over, sometimes 6-7 times in a row and it's ridiculous lol- The "bug" with the dungeon queue cancelling immediately in most cases is tanks looking for a group in progress so that they don't have to join a fresh group and can get their myth/philo faster. I don't know how they plan to address this other than creating a limit in which how many times a person can queue within a certain period of time. Something like 3 times within 10 minutes or something, since there's really nothing you can complete in that time frame under normal circumstances.
The problem with the DF sounded like something I've seen even with low-level guildhests, so it may have multiple causes. I thought maybe someone was AFK and their accept/commence dialog timed out, or they clicked "cancel" because they wanted to finish a guildleve or FATE or whatever. Usually it matches up again almost immediately after that and we start the content. I never had cancels happen over and over, though.
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