Today's Posts:

- Seems like SE likes where FATEs are at in terms of the xp they award, as instead of nerfing them they're just raising the xp that everything else will offer. (dungeons, guildhests, guildleves all confirmed to be boosted now whether it's via base xp values or gain bonuses from the armoury bonus)

- The "bug" with the dungeon queue cancelling immediately in most cases is tanks looking for a group in progress so that they don't have to join a fresh group and can get their myth/philo faster. I don't know how they plan to address this other than creating a limit in which how many times a person can queue within a certain period of time. Something like 3 times within 10 minutes or something, since there's really nothing you can complete in that time frame under normal circumstances.