Quote Originally Posted by Ladon View Post
It's technical limitations as expected coughPS3Memorycough and it's sounding like they had to make some decisions on development resource allocation as well.
Actually, 1.0 was also developed with PS3 in mind (for example the "seamless zones" that mostly repeated in sections was done to compensate for the PS3's low memory.) So it's not completely a limitation much like you said they simply went with a universal approach to get content out faster.

Wiith XI on the PS2 they pulled off some stuff that they seemingly can't do with ARR that was developed on the PC first (For example every race and gender had their own set of animations even if they use the same base ones.) There's no doubt we'll see fan models like we did with FFXI after awhile, but 1.0 (and ARR by extension) uses a weird format, so DX11 won't really change anything in that regard. :\ People can do it now, the issue is unpacking and repacking.