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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Reinheart View Post

    - If you simply add # of mob kills then that player will just kill that amount of mobs and go AFK, so it will need some kind of progress check, but that also isn't easy thing to do so I highly doubt this method.

    -If you make it where you can't kick when the chest is opened, people will just kick before it's opened. Same goes for boss fights.

    Vote kick is much needed feature imo but it's really hard to control how to make it not abused. I wonder what their plan is.
    I posted this on another topic but to the same extent not amount of mobs killed but a dmg treshold, where you have to deal at least this much input in a fight but it caps based on the part you are at.

    So before the first boss you could only gain 25%, midway 66% and then 90% before the boss with the last 10% gained from the final fight. If you do not reach 100% you only obtain 50% of the reward but if you gain 100% then you get all of the reward so this would stop people from leeching to an extent because if they don't give at least 50% input they get nothing, if they don't don't give 100% they only get 50% and it would be setup in a way where if a person does play throughout the whole dungeon there will be no issues with them not obtaining 100% of the reward.
    (2)

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Airget View Post
    I posted this on another topic but to the same extent not amount of mobs killed but a dmg treshold, where you have to deal at least this much input in a fight but it caps based on the part you are at.

    So before the first boss you could only gain 25%, midway 66% and then 90% before the boss with the last 10% gained from the final fight. If you do not reach 100% you only obtain 50% of the reward but if you gain 100% then you get all of the reward so this would stop people from leeching to an extent because if they don't give at least 50% input they get nothing, if they don't don't give 100% they only get 50% and it would be setup in a way where if a person does play throughout the whole dungeon there will be no issues with them not obtaining 100% of the reward.
    That could work, but what if you party up with ilvl70-90 guys vs ilvl50-55 group? I'm guessing ilvl70-90 guys will output more damage and leaving less for lesser ilvl people allowing them to kick new players no matter how hard they tried. I dunno... just throwing out ways to abuse it still lol.

    EDIT: Meh now that I think of it, with gear check in place in 2.1 your method could probably work. Was thinking what if that high ilvl player joins lower level dungeon but in that case the gear stats will be lowered to match that lower tier dungeon so should work. We'll see how SE puts this one in.
    (0)
    Last edited by Reinheart; 10-02-2013 at 05:30 AM.

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