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  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Rep Post 08/23/13 Q/A regarding Video upload/broadcasting

    Quote Originally Posted by Triairy View Post
    上記の利用規約(抜粋)を見る限り、動画の利用を全面的に禁止しているのが今の利用規約だと理解しておりますが、正式サービスでは変更があるという事で認識はあっているのでしょうか?
    Looking at the above terms of use, under current policy, video usage is completely against the terms of the use, however this will be changed at the timing of launch, correct?

    はい、動画公開OKになった際には、現在公開している「著作物利用許諾条件」が更新されます。
    Yes, once the video release is approved, the current released terms of usage policy will be updated.


    正式サービスが開始したら即座に動画公開・生配信などが OK なのか、
    それとも正式サービスが開始後にガイドラインなどが公開され次第 OK なのか、
    またガイドラインの公開はいつごろを予定されているのかなど、
    できればこまかい情報が欲しいです。
    せっかく公式に動画 OK なゲームなのに、
    無駄ないざこざを起こしたくないと多くの方々は思っているはずなので!
    Will we be able to start uploading, live broadcast the videos once the games goes into official launch, or will it be OK at the timing when the guideline gets updated? Also at what timing are you planning to release the guidelines? If you could please give us detailed information, I would appreciate it.
    I believe there are many out there that doesn’t want to cause any problems for this game which allows release of video’s officially.


    「著作物利用許諾条件」が更新されたら、になります。
    こちらは更新され、動画公開Okになったタイミングでお知らせします。
    It will be at the timing when the terms of usage policy is updated.
    We will update you on this one once the information is updated and video release is approved.



    Rep Post 08/23/13 HUD Layout - Item/Action display position different from one assigned in layout.

    Quote Originally Posted by Lastygalle View Post
    HUDレイアウト(アイテム詳細)の表示位置がずれる
    β4(Windows版)テスト中にHUDレイアウトのカスタマイズを試していましたが、どうしても「アイテム詳細」の表示位置が指定した場所とは異なる場所に表示されてしまいます。
    Under the HUD Layout the item details display position moves
    Tested the HUD layout customization during beta test phase 4 (windows version), but no matter what, the item details display position displays in a different position than the one I assigned.


    mowmowlulugyabanさん、Rotsさんフォローありがとうございます。
    アイテム詳細/アクション詳細は、システムの、キャラクターコンフィグ → ユーザーインターフェース設定の、
    ヘルプ情報にある「詳細情報の表示タイプ」から以下を選択することができます。
    mowmowlulugyaban, Rots thanks for the follow up.
    For item details/actions details, you will need to select from the below detailed information type under system > character configuration > user interface > help informaiton.


    • カーソルに追従する
      Follow the cursor
    • 固定表示:座標反転
      Static positioning : Reverse position
    • 固定表示:座標固定
      Static positioning : Static position

    表示方法は人によって好みの分かれるところなので、Muramasa_Yさんの使いやすい設定を選んでみてください。
    Depending on the players taste how they will set up differently, so please use the one that’s best fit for you Muramasa_Y.
    (13)

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    FFXIV 2013/08/23 4Gamer Interview Translation

    Source : http://www.4gamer.net/games/199/G019924/20130823089/

    Green = 4Gamer / Red = Naoki Yoshida / Blue = My comment



    During the beta test phase 4 server increase was placed. Is it ok to think that you received more participants than what you expected?

    We were prepared to do this and that is the reason why we were able to add new worlds with that speed, but honestly, we received much more participants than what we expected.
    Although we placed restrictions on login and character creation, we didn’t experience any problems when adding the worlds, as a result I believe the players were able to get in the worlds smoothly and play.

    (Yes, I know NA/EU servers had problems, but I’m guessing this interview is based on JP players, JP datacenter)


    How did people react to the version released in this gamescom?

    I believe the they players liked what they see as I received responses such as “I tried it out and this game turned out to be a great game so I’m looking forward to it”. There are many PC gamers in germany, and a lot are used to playing MMOs, I believe the impact of Eorzea Reborn was pretty big. We received comments such as “I haven’t seen a MMO where you fight full on with that type of large boss, it’s exciting!”


    During beta test phase 4, aside from the legacy servers the level cap was at 20, about how much players reached the cap?

    We haven’t checked the exact numbers, but I believe about 1/3 of the players probably reached level 20. There were those that were exploring enjoying the scenery, those that played for long time but didn’t exceed much in leveling, or those who got all 8 classes to level 20. Everyone was able to enjoy it at their own pace and I believe we were able to start like how MMORPGs normally would start.


    Can you please let us know the ration between the Legacy players and new players?

    That would depend on the definition of Legacy, but let me say that currently there are much more new players. There are those that don’t have legacy rights yet playing on the legacy server, I think that’s the result thanks to those previous FFXIV players who played to the end and inviting their friends over.


    I think there were lots of first time MMORPG players during the beta test phase 4. How did those players react?

    We heard from many that they were expecting MMORPG’s to be much harder, it’s good to be able to hear that from them. Yesterday I was interviewed by media from England and has mentioned that there isn't any other MMORPG like Eorzea reborn which explains MMORPG and trying to expand MMORPG this much, being able to hear that was really wonderful.


    New dungeon trailer movie was released and within it had dungeons from previous game. Are there any changes aside from the looks, such as number of players, and strategy?

    From the dungeons we introduced this time, most of them are 4 players, only one is for 8 players. Also “Amdapor Keep” dungeon is aimed for players over* level 50, this is something you challenge after you go through the scenario end, and after watching the staff roll.
    For the dungeons that were used in previous version, we made adjustments to the length, amount of gimmicks, and difficulty. So, some of those dungeons that were aimed for level 50 in previous version is now aimed for a lot lower level. Then again, we do have the new ARR battle system in place so it should be challenging.

    * Don’t ask me... it says 超えて koete... over... level cap increase maybe? Thought it wasn’t going to happen soon though, so maybe lv50 and up dungeon, unlike others which are lv45 and up.


    Look like even if the Legacy players play them, they should be able to clearly tell the difference.

    Yes. I think for Totorak people may felt that there wasn’t much change, however for everything else, as you go higher up in the levels it’ll probably feel fresh. If you have previous FF14 knowledge may feel perplexed thinking “it’s wasn’t like this”.


    During the beta test phase 4 you mentioned there was few tanks. What was the ratio between Tanks, Attackers, Healers?

    In actual it wasn’t that there wasn’t enough tanks. Most of the Legacy players are at level 50 for battle classes and most of them were playing Arcanist. Since the Duty Finder matches with all the worlds including the Legacy world, it ended up with too much Arcanist, and as a result ended up in a situation where there were too many attackers. But, once the official service starts, if you are really going to run through the scenarios, I’m sure the Legacy players will stop playing Arcanist for a bit, so the balancing should be optimal then.


    Was there any effect after calling out for help
    (more tanks)

    Feels like there was. I heard couple people mentioning the Duty Finders matching got faster.


    As you go through higher level dungeons, it felt as if there wasn’t enough time to talk over with the party about the strategy or talk after the content.

    In Eorzea Reborn contents, as long as the player doesn’t touch the enemy they will not attack, so by getting used to that, you should be able to discuss the strategy. We made sure you can understand this right before the boss battle, so it’s possible to plan out a strategy. Also, once you defeat the boss you just don’t have to leave through the gate, so I believe that you can still communicate fine.


    Please explain to use the reasoning for implementing "Unknown gathering spots"* "Unspoiled"**

    *Not sure what the English naming for this is, it’s for end game gatherers where you get to find a different type of gathering spot.
    ** Found out it's "Unspoiled" - thanks Keres!

    We have developed it where if you gather in a optimal location, you’ll get the items you want, however if it’s just that people will get bored. Also, for example, if you’re able to craft something that is equivalent to a gear reward which takes a lot of tries in a battle content just because you can gather the items right away, it will affect the in-game economy. We prepared the “Unknown Gathering Spots” "Unspoiled"** to avoid these type of situations.


    You were testing PvP during the beta test phase 4, did the PvP turn out to be like what you wanted?

    This time, the reason for the test was to check how much difference, if any, the graphics and server causes. As a result, there was a gap for 0.5 seconds than what we were expecting so we are going to fix and make adjustments by the next patch.
    Some were saying that “Once you’re slept you can’t do anything”, but this is true for any MMORPG’s PvP. In that type of situation you use items which will make you more resistant to sleep, or equip gears which cuts the effect duration by half, that’s one of the fun elements for players to plan out. I believe out task it figure out a way to lead the players to those conclusions.



    For Full Active Time Event (F.A.T.E.), how much new ones are planning to implement?

    The Odin and Behemoth shown in the movie released is actually part of F.A.T.E. Behemoth battle is the type of F.A.T.E. which you need to accept, and if you don’t challenge with enough amount of people it’s going to be a big mess (laugh). For Odin, this F.A.T.E. happens at random and you will not know when it’s going to occur. These two F.A.T.E.s are the types we are aiming for F.A.T.E.s goal.


    How hard is Behemoth and Odin?

    It’s balanced to where you’ll need 4 full out parties, and the rest where they just want to go crazy, so I believe it’s pretty hard. Also, when we are going to do something more complex, we are thinking of making as a alliance contents, so please look forward to Crystal Tower. We are making adjustments so everyone can enjoy this content.


    About how much European Legacy players are out there?

    Depending on which point of data, that’s hard to answer, I’ll just say there are about same amount of Legacy players as Japans. The most is NA, which is about twice the amount of Japan.


    That many huh.

    NA players are straightforward. Once they try it out, if they like it they will play, if it’s boring they won’t play, the make that part clear. At the end timing of beta test phase 4, the amount increase from Amazon purchases was crazy.
    As for Japan, I believe there are people still observing the situation, but at the end timing of beta test phase 3, we were told by SCEJA that the PS3 download reservations reached the most in history. So, I believe there were many players even for Japan that tried the demo and decided to purchase.



    Depending on the region, are there any difference in what type of characters they favor?

    Lots are crazy for Lalafells. For Miqo’tes it varies from regions but for no matter who you ask from any country they all say Lalafells are cute.
    Also there are many western players who are planning to play as Roegadyn as they are going to play as Tank mainly.



    How did the players react once the market was released?

    You won’t use market at level 20, so not many used it, but that was as expected. When playing 2nd, 3rd class, it’s faster to just buy rather than going into dungeons so that’s when the market will be used more.


    Do you have any plans for new players starting from Eorzea Reborn to grasp the story of previous FF14? I understand it’s in the Collectors Edition DVD.

    For me, it shouldn’t be where you need to see that to understand the previous FF14’s story. FFXIV ARR isn’t FF14-2. Therefore, this time if you play through the Eorzea Reborn’s story up until where you see the ending credits, you’ll be able to grasp what happened in the past.
    Also I strongly recommend everyone to watch the ending credits till the last second, it doesn’t just end as a ending credit, it has something relates to the future patches storyline.



    What do you have to do to be able to watch the ending credits?

    As a new title for Final Fantasy, it will run through once you accomplish a major goal in your adventure. If I say to much, it will become spoiler, but I believe you’ll feel as if you cleared one Final Fantasy title for sure. After clearing, there is a secret in the ending credits, so please check it out.


    So it’s going to further expand.

    It may sound like a manga that got cut short but it’s something like “Our fight starts here” and there is something more afterwards, so you’ll be able to enjoy the later new Final Fantasy stories. We made sure that it’s not something that requires many months to play to be able to reach. We hope the players enjoy them as a story from a new title from Final Fantasy.


    Lightning from FF13 comes out in Eorzea Reborn. Is there anything in particular that you are being careful when adding feature from other titles?

    For Lightning, we made sure to come up with a good reason which explains at what point of her life she came into Eorzea, and what meaning it holds for her to being in Eorzea.
    For example FF7’s Aerith, Aerith is that character because we have that scene. Her life ended there and if she ended up in Eorzea it would be weird. We are making sure it has a meaning to the world of Final Fantasy, so it doesn’t just simply mean just because that character is popular we’re just going to bring it in.



    In current MMOs there are many exquisite methods of transportation. What kinds of things are you planning for Eorzea Reborn?

    I’ve been saying “We have to do flying.” One of the interesting part of Final Fantasy is to imagine what kind of airships and how they will fly, so we want to make it a mount where everyone will be surely be surprised.


    In one the even battles, music from FF2 was used, are there any other similar features?

    There are couple music which uses phrases from previous series, I think even if you played the original title, there are those that don’t know. Also, not only music, we added in lots of texts which will make old fans smile, so please search for them.


    I believe there are many waiting for the PS4 version. Can you please advise the current status of the PS4 version?

    I think it’s going to be much earlier than most are expecting (laugh). I have mentioned this before but, we are making adjustments to transfer service so people will be satisfied playing the PS3 version. We’ll make an announcement for this not too long from now, but for now we would like players to play Eorzea Reborn and LIGHTNING RETURNS: FINAL FANTASY XIII on current generation machine (laugh).


    Is there any plans for collaboration with the PS4 itself?

    Would've been nice if we could meet the launch timing, but if we release something like that at a timing when there is an existing community, I feel bad. of course, if Eorzea Reborn becomes really popular that may be a possibility but we’ll decide on this carefully.


    Can you you please give a message to the fans along with those people “still observing and waiting”

    Western medias are straightforward and I’ve been asked what will you tell those who decided that they were disappointed by previous FF14 and never going to buy another Final Fantasy title. As a result we lost their trust in us, so I believe it’s not that easy to let us back in after being hated. We can only make something that is fun for those that are actually playing. So I don’t mind them just observing. In Eorzea Reborn we made it so you can enjoy even if you missed the start dash. Please listen and read the reviews, and start when and if your friends invite you, that should be totally fine. If you can then say that it’s fun! Interesting! That will make us happy as well.


    Thank you very much.

    --
    EDIT: "Unknown Gathering Spots" changed to "Unspoiled" thanks Keres for the information
    (72)
    Last edited by Reinheart; 08-24-2013 at 07:03 AM.

  3. #3
    Player
    Wilan's Avatar
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    Oct 2012
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    Limsa Lominsa
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    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Yes! this thread is up and working again!
    Thank you so much for your continued efforts Reinheart! And bump for all of those who haven't noticed the thread yet!
    (4)

  4. #4
    Player
    Doctor-'s Avatar
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    Aug 2013
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    Gridania
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    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    nom nom nom nom goodness.
    (3)

  5. #5
    Player
    AmandaHuggenkiss's Avatar
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    Mar 2011
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    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Thanks for all your hard work!
    (now to never post here again and only in the proper discussion threads)
    (4)
    I like frog

  6. #6
    Player
    Itseotle's Avatar
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    Apr 2012
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    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    These notes for 2.1 were not added to the NA/EU patch notes, but are on the JP notes. These are direct from google translate so if anyone can add a better translation feel free too =) Decided this would probably be the best place to put them.

    The original post: http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12

    Bug fixes the following:

    Lines of part of the "coachman of wit's end" that appear to FATE "supply convoy rescue instruction" is not correct.
    In "Mirodon" and "frenzied instructor angry" FATE, there are cases where "Mirodon of cold fury" freezes under certain conditions.
    FATE in "Ikusaru military felling plants assault operations", it may be impossible to proceed under certain conditions.
    Behavior of the All Seeing Eye patrol in the "mopping-up operation Zemeru fortress" is not correct.
    There are cases where Dread guard will not attack at: "Encounter edited by three large labyrinth Bahamut".
    Behavior of the Dread Knight, and there are cases where Stan will not be released by: "Encounter edited by five large labyrinth Bahamut".
    List to the list of scarce goods procurement of Grand Company, there is a case in which the target item is not displayed.
    It is not possible when performing the 3 items delivery fisherman an item delivery of supplies procurement and passing three items until day 2 only item is not displayed in the trade frame.
    Will not be able to raise on their own level of 21 fishermen of Grand Company in the "supplies procurement," "Blue Octopus" is in the delivery target. ※ I changed the Lv25 to "supplies procurement" target item "Blue Octopus".
    When you allocated the function △ button at the button of customized game pad / controller, jump operation occurs at the same time.
    It is impossible to interrupt the auto-run and're working on the right stick in the auto-run game pad / controller.
    There are cases where the client ends up killed in the sub-display command, such as from a party list.
    There are cases where the item is lost in rare cases when an item attached letter and send the receipt of the attached items Mogureta.
    Behavior of some of the cursor movement by the game pad operation is not correct on the PC search conditions window.
    There are cases where the target item is displayed on the NQ HQ icon even in the execution window of Materia installed.
    Name of company profile within does not change when you change the name of free company.
    In some cases and materialization of the market, purchase prices that are displayed in Item Details of equipment that is attached materia is different from the actual.
    Habitat information subdue notebook 36 Tomoe-jutsu-shi of "mill Dew Gu~u boo" is not correct.
    Behavior of the target when the object to guildleves mercenary occupation of "interception mission" is not correct.
    If you choose other screens in the selected list, there is a case where the cursor may returns to the beginning of the list.
    Item help notation of some items is not correct.
    Such as, "/ marking attack", "/ marking bind", "/ marking stop" in a text command "/ marking", in the ability to put a marker in order from the number of unused, after using the last number, area change can not be used by the marker until you log out and.
    When you perform a specific action at the same time you cancel emotes to "sit down", there is a case where the motion of the upper body of the character dies.
    For guildleves some reward bonus of HQ at the time of delivery is less.
    If the experience bonus is small, there is the case that there is an error in the log display.
    In some cases under certain conditions, combat situations pet would continue to be maintained.
    (Flaming Arrow, shadow flare) damage area due to ground targets, are always critical hit.
    It had already shoot in a continuous fire-based magic to give the effect of Umbral Blizzard under certain conditions Jujutsu-shi, in the black mage.
    Even for recovery, action of swordplay mechanic "awareness" had become critical invalid.
    Effect of action cangzhu BS in "Life surge" was also affected in the "inner red".
    Action of cangzhu mechanic "tripped", there is the case that the additional effect "Stan" is not invoked in specific conditions.
    Pets in specific conditions, has been able to command the pet action in spite of the Free Fight state.
    Representation of the travel time of Camp Dragon head ⇔ Forugoudo between the Chocobo Porter is incorrect.
    Representation of the help text of some achievement is not correct.
    Level that appears in some recipes is incorrect.
    There are cases where it can not be performed membership request when you use the content finder to retainer creation.
    There is the case that I can move off the map in Chocobo Porter moving.
    Under certain circumstances, it may become possible to friends registered in the character having the same account.
    Gear set from being added two in the case of class fisherman acquisition.

    In addition, a large number of defects will be corrected.
    (0)

  7. #7
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Famitsu posted a similar interview article, pretty much everything is same except I found this one part that wasn't in 4Gamer's interview.
    Thought you guys might like this one.

    Source: http://www.famitsu.com/news/201308/24038884.html

    We see people in Neil (Van Darnus) cosplay but are there any plans to let the players obtain Garleand Empires weapons?

    We have Cid who’s from the Empire, and he has knowledge of the Magitek so once the episode with the Empire calms down, I want to work on this. Imperial weapons are popular. However, say we we’re going to get Neil’s weapon out, we need to have a class that can wield that (laugh), so we’ll have to think about that as well.
    (17)

  8. #8
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    New posted on lodestone in JP, not sure if there is NA one out yet.

    http://jp.finalfantasyxiv.com/lodest...842fcc315819ae
    Quick translation - just reposting what I posted on twitter.
    ----
    It says they after investigation there are 2 errors occurring, 1) Problem in the Instance control server due to high stress and dropping. So they are working on optimization and will do this in about 30 minutes. 2nd is problems for some customers's character data showing error 9000 and can't go through contents. They now the issue and required maintenance to fix.
    (8)

  9. #9
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Twitter quote
    https://twitter.com/FF_XIV_JP/status/372031615368568832
    「新生FFXIV P/D吉田です。いよいよ8/27、正式サービスの日を迎えました!現在開発/運営チームでは、皆さんのアカウントを正式サービス用に切り替えたり、新規レジストレーションコードの登録準備、特典アイテムの付与など、慎重に処理を進めています(1/2)
    FFXIV:ARR P/D Yoshida here, It's finally 8/27, and the official launch day is here! Currently the dev/operation team switching everyone accounts to the official service one, preparing for new registration code entries, and attaching bonus items.

    https://twitter.com/FF_XIV_JP/status/372031637766168576
    この準備は順次進められているため、全作業完了の後、ワールドの安定性を見て、皆さんに「正式サービス開始」を宣言させて頂こうと思っています。一眠りして頂いた頃にはオープンできると思いますので、どうぞ長い冒険の前、最後の休息をおとりくださいませ(2/2)。
    This preparation is done in order so once the whole work is completed and world stability is confirmed, then I am planning to announce to everyone the "Official service start." By the time you get some sleep and wake up we should be able to open it up so please get your final rests in befor ethe long journey ahead.
    (14)

  10. #10
    Player
    Uhawwwwww's Avatar
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    Aug 2013
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    23
    Character
    Sakura Kotone
    World
    Ridill
    Main Class
    Conjurer Lv 50
    now Japan time 27 am1:44

    >一眠りして頂いた頃にはオープンできると思いますので、

    am10:00~12:00 ?
    (0)

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