Game Watch - Patch 2.1 recital YoshiP's comments summary

YoshiP and Foxclon read out the the patch notes on live broadcast on Monday, they added few comments here and there. I tried to do live translation but was already 4am by the time he was going over the housing so I crashed so my translation didn't cover job changes. Game Watch one covers all of it so translated that one here.

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Game watch outline of what was mentioned this morning
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Source: http://game.watch.impress.co.jp/docs...17_627960.html
*going to translate from the parts I believe are important then work around other parts left.


There was one error on the adjustment and they had to apologize, the Alagan gear parameter changes coming in 2.1 is aimed to similar stats as mytho gear however for the whm, smn changes had no merit to them so they are going to place a Hotfix to fix the parameters back. It’s their adjustment mistake.



Regarding Beastmen Daily Quest

Y: If you do 6 quests your gil will increase about 4500-5000 gil


Gil output from Dungeon
Y: From lv50 dungeons you’ll be able to obtain about 3000 gil



Crystal Tower
Y: There are Chronicle quests for Crystal Tower so you’ll clear these to challenge. You can use Duty Finder as solo, doesn’t have to be 8 people, you can register with 3, 4 people too but can’t have parties like 3 tanks, 3 healers. (have to follow the regular DF format)



EM Primal Battle
Y: EM Primal Battle will feel different for tank/healer/dps. For DPS Titan will probably feel the hardest, and for healers and tanks I believe Ifrit will feel harder.



Moggle Mog
Y: It will be pretty lively so please look forward to it. You can see each Moogles personality so on your first try check out those and enjoy it, and from 2nd round go full on.



Ultima Weapon HM
Y: Battle is set in which way it should bring the popular BGM (ultima battle BGM) and feel right for that BGM. This can be challenged right after you hit lv50 and finish the main story quest. Balance is not hard as EM primals.



Primal Battle Time limit change
Y: Changed the time from 90 min to 60 min, this is set this way for situations when you go in and feel like this is not possible to win, 90 minutes was too long for that so we changed to 60 minutes.



Wolves Den
Y: There are two types, one where you go with Lv50 only, one through Duty Finder and one with premade party. You’ll be able to get the max recod (points) from premade party. If you get hit from PC while casting it will be cancelled 100%, however attacks from pets will be calculated as usual. For archers depending the distance to the target the damage will reduce.



White mages PvP action (aoe healing one)
Y: People are commenting this is too strong, but it’s hard to cast in PvP so you’ll need to set this ground target ahead of time to increase the healing powers, where you place it is the key.



MNK/Dragoon PvP action weapon throw
Y: When running away from opponent hitting you, you would want to turn around and sprint but that’s always not the best option. By using this weapon throw, it will cancel the sprint. We also have items that will replenish TP so please use those.



PvP tournaments
Y: We would like to plan out PvP tournaments, please sharpen your fangs. I’ll be playing this regularly as well.



Treasure hunt
Y: I see comments saying G5 is probably going to get popular, this may be true if you setup events with your FC to run through them on the weekend, but if you’re going to do it daily G4 would probably be better (easier). If you hit the good reward on G4 you get about 5000 gil. If you get items you can probably earn more. You can do this every day.



Housing:
Y: Reason why the land cost is high is because we didn’t want to create a situation where the lands are sold out and end up where players can’t build anything. We counted the amount of free companies, amount of members, how much gil those members have in each world. We are taking away RMT so that amount isn’t included, but there are gil that has been spread by the RMT so we took away a fixed amount from calculation as well.


We thought about which size housing the free companies will purchase for the ratio.

It’s based on countdown auction, and it starts from rank 6, from there the price will come down.
Regarding the amount of gil you can earn from 2.1 - for battle class for one person you can get about 15000 to 18000 gil. With role bonus it will go over 20000 gil. If you do this over 7 days time it will be pretty good amount of money x number of FC members. If you do this for about 3 month time you should be able to buy it, that’s how we set up the calculation. On the other hand for the legacy servers for new players the price is higher than new worlds and they may feel like how are we supposed to buy this? so later we’ll make adjustments. The current price shown is the highest amount where no one will purchase. I’ll say it again but we’ll observe the situation and look into lowering the price.



Personal Housing
Y: Personal Housing will have a different price. It will be much cheaper.



General concept for job balance
Y: Increase the close range DPS’s damage, close up the difference between close range and ranged, this is the basic concept. For Warriors we had miscalculation on our end for Bahamut’s Coil and it was bad therefore we made major changes.



Puglist/Monk
Y: Basically if you attack from behind your damage will keep on increasing, that’s the base adjustment. (Damage increase skill) is 30% increase for Puglist/Monks but if used as additional it will drop down to 10%. You’ll be more busy and depending on the player skill the DPS will be different.



Lancer/Dragoon
Y: It’s made so you can output instant DPS more. There was higher chance of error when using jump so we made adjustments there. Compared to Monks, Lancer/Dragoons will be able to output the max damage faster.



Bard
Y: We move the role of Rain of Death damage down effect to Warriors.



White Mage
Y: There was two error on our end for Alagan gear for healers, so we’ll fix this next week. Also some are misunderstanding on this one, for Medica2
(JP - Medicara - Medica 2 on English right?) the heal amount hasn’t changed. The additional effect added onto the character was reduced to half and duration was extended to 30 seconds.
Next for Holy, we reduced from 240 to 200, it was too strong from healers point of view. We don’t want to give a pressure to WHM where they have to use Holy, but concentrate more on healing, this is why it has been reduced.
Next Curega it wasn’t used as much so we lowered the cast time, and increased the range to make it more useful. Curega is a target AE. What that means is you can target the tank and by using curega on the tank it will heal the nearby DPS as well. In patch 2.1 there are many situations where you will need to use this curega.
As I just mentioned curega isn’t a heal around your own character, it’s spell where you target another player, so it has a high effect to instantly turn around the situation.
With that said we made adjustments to Medica2, we haven’t touched up on the HP heal amount for Medica2. The HoT that’s put onto the players after was adjusted from 100 to 50 and increased from 15 seconds to 30 seconds. By doing this you won’t need to recast as much. Also I have pointed out to the development team that this HoT is being wasted. Players are already at max hp and it’s over healing. By casting this at a earlier time it should become more stable. It will be very important to figure out when to use medica, medica2, curega.
For example for Titan’s tumults you can have medicara up and use curega when getting hit hard. Both Medicara and Curega was adjusted together as a set. By casting it at a ealier time it will make it more stable. As for the enmity which everyone is worried about, please try it out and I think you can figure it out. That’s all there is to it I think. Curega is really useful now. We haven’t nerfed WHM, it will be useful and we were able to separate the stance from Scholars.



Black Mage
Y: Listed under the bugs fixed, the casting time being halved by Umbral Blizzard allowed to add two spell effect in a row, and we put in a bug fix for Flare, so the DPS is lowered a lot. I think that’s a major point to note.



Summoner:
Y: For experts they probably know this but the amount of DPS you can output is insane. Virus is a really strong debuff, and this was too superior for casters in end content, even as a ranged class using this virus correctly became a key at same time it took away a role from other classes therefore we made the adjustments.
Regarding how thunder became class specific, for summoners they used the (archer class ability to increase damage) and cast Bio, Bio2, Thunder and contagion to extend the effect time, for that reason they were able to output high amount of DPS. For boss battles, there are times this gets reset but for DoT’s the effect lasted even at these times, so in overall it was doing a lot of DPS. If we were to adjust other DPS classes using this as a base, it would cause more issues, so I apologize but we had to make adjustments here.
If we touch on the DoT itself, it will take away the enjoyment from the technical class such as Summoners and Arcanist, so instead of losing the DoT effect or lowering the damage, we made adjustments on the additional skill to retain as much of the original skills. Even after the fix compared to other ranged DPS class you can output high DPS so you’ll still keep your fist place. Summoners requires to manage MP while controlling the pet at the same time making it a pretty difficult job to play so I believe the balancing it there. As for Bane, there is the 3 target restriction however this is a large amount of DPS so depending on how you use it, it can output pretty crazy damages.



MateriaIV
Y: Before you weren’t able to get Materia IV as much from Lv45 items, this will increase. Also higher level items will have higher rate to produce materia IV now.



Mount Goobbue
Y: We changed the design from the Legacy’s Goobbue and we retained the value of Legacy’s version.s



Duty Roulette
Y: Even if you join in on the low level, it’s setup so you can get about the same amount of reward as going high level so please check out and participate on the low level contents.



Primal Battles, Guildhest - refilling PT members
Y: Until now you couldn’t refill the party, if one person left the group it wasn’t enough, so we made it where you can now refill. However they will spawn in the middle of the stage so there may be times they pop up when the situation is dire. With fewer players you’re going to end up wiping anyways so might as well wait for someone to pop in before retrying. Even if they pop in the middle as long as they don’t run towards Titan they won’t get attacked so it should be safe.



Lobby server being separated.
Y: Until now when it tried to get the world list you got error sometimes saying you couldn’t obtain the JP world list, I believe many people saw this error. With many new worlds being added, it caused more stress than what was originally planned, so we made more detailed separation within the data center itself to make it easier to obtain the world list. For the very first time it will ask you to select the server you play in, after that it will automatically pull the information from there. I believe this should help resolve the login errors. I imagine people shouting “Yoshidaaaaaa!” but I’m thinking of different methods to lessen this.



Conclusion
Y: I am hoping we can deliver the patch details in future. By listening to us talk I hope people can understand the details on the patch and hoping that leads to more players using the changes/features added. As for the job changes, it’s best to try it out so please try and enjoy it. You’ll be able to download the patch right after the maintenance so we’ll try our best to complete the maintenance.
For housing, we fully understand the starting cost is extremely high. But there is a lot of things added in this patch so while you enjoy those other contents I believe the price should come down.