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Sujet : BLM

  1. #221
    Player
    Avatar de Nyel
    Inscrit
    aot 2013
    Messages
    37
    Character
    Nyel Schattenwind
    World
    Shiva
    Main Class
    Arcaniste Lv 47
    Are you sure?

    The percentage of the buff-procc doesn't add up, does it?

    You have 8 ticks of the damage - so tick 1 = 5%, tick 2 = 5% etc. - it is just 5%, isn't it?
    (0)

  2. #222
    Player
    Avatar de Eggochiggo
    Inscrit
    septembre 2013
    Messages
    10
    Character
    Eggo Chiggo
    World
    Adamantoise
    Main Class
    Occultiste Lv 34
    It's just a straight 5% per tick, I'm not sure where the number 33% throughout a full thunder III came up. If it ticked 20 times it would happen once which is 5%, nothing more nothing less.
    (0)

  3. #223
    Player
    Avatar de Rbstr
    Inscrit
    aot 2013
    Messages
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Maraudeur Lv 70
    Yeah I typoed. it's 34%
    5% per tick. That's a 95% chance per tick nothings happens.
    But you get 8 ticks per Thunder 3.
    So .95^8 = .66. That's a 66% chance that over all 8 ticks of thunder 3 that you don't get a proc.
    So per Thunder 3 cast you will proc 34% of the time.

    This is how independent events work.
    Say you're rolling dice. You want to roll a 1, that's an 1/6th chance ~16%. If you roll the dice 2 times you have two 16% chances for a 23% chance you will roll a 1 over your two tries.
    (3)
    Dernière modification de Rbstr, 11/09/2013 à 01h33

  4. #224
    Player
    Avatar de Nyel
    Inscrit
    aot 2013
    Messages
    37
    Character
    Nyel Schattenwind
    World
    Shiva
    Main Class
    Arcaniste Lv 47
    I highly doubt your mathematics here, sorry.

    Can't imagine that a 5% per tick chance makes it to a ~ 30% procc chance in the end.
    (0)
    Dernière modification de Nyel, 11/09/2013 à 02h07

  5. #225
    Player
    Avatar de Rbstr
    Inscrit
    aot 2013
    Messages
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Maraudeur Lv 70
    Not my fault if you don't know how to do math on probability.

    Here's how it works out ~halfway down.
    http://www.mathsisfun.com/data/proba...ependent.htmls

    edit for better link
    (4)
    Dernière modification de Rbstr, 11/09/2013 à 03h38

  6. #226
    Player
    Avatar de Lenarr
    Inscrit
    aot 2013
    Messages
    52
    Character
    Lenarr Luminos
    World
    Leviathan
    Main Class
    Machiniste Lv 100
    Citation Envoyé par Nyel Voir le message
    I highly doubt your mathematics here, sorry.

    Can't imagine that a 5% per tick chance makes it to a ~ 30% procc chance in the end.
    His math is correct. 34% chance.
    (2)

  7. #227
    Player
    Avatar de jcw005
    Inscrit
    aot 2013
    Messages
    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Occultiste Lv 50
    Citation Envoyé par Nyel Voir le message
    I highly doubt your mathematics here, sorry.

    Can't imagine that a 5% per tick chance makes it to a ~ 30% procc chance in the end.
    You misunderstand. What Rbstr is saying is that with a 5% probability of firing at each tick and 8 ticks per Thunder 3, over the course of the entire Thunder 3, there is a 34% chance that Thunderstorm will have triggered at some point during that duration. In other words, if you were to use cast Thunder 3 100 times, and let it tick its full duration, roughly 34 of those would proc a Thunderstorm at some point.
    The probability of an event occurring at least once over a series of tries is obviously greater than the probability it occurs on a single event. Flip a coin a hundred times and the probability of at least one head is much, much greater than 50%.
    (2)

  8. #228
    Player
    Avatar de Aian
    Inscrit
    avril 2011
    Messages
    3
    Character
    Aime Ryan
    World
    Moogle
    Main Class
    Occultiste Lv 30
    Citation Envoyé par Rbstr Voir le message
    So per Thunder 3 cast you will proc 34% of the time.
    This is correct. The only thing I would add to this is that it is a 66% chance that you don't get any proc; this is not the same as a 34% chance for one proc, which is what some people may be reading from this.

    This is why some of you may be scratching your heads thinking "but if I have 80 ticks then I would get on average about 4 procs (one proc for each 20 ticks), which is 10 Thunder 3 casts, which means 4 procs/10 casts, or 40%, chance per cast, on average." The reason for this is because while you will only proc for 34% of casts, some casts will have multiple procs; the total number of procs per cast is about 40%.

    TL;DR
    The number of procs per cast over a large sample will be equal to about 40%, while the chance per cast for a proc at all (including multiple procs) is only 34% per cast.
    (2)

  9. #229
    Player
    Avatar de Elendil_Voronda
    Inscrit
    aot 2013
    Messages
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiateur Lv 60
    Citation Envoyé par Allyrion Voir le message
    Does anyone find much use for our limit break?
    I find that since adds usually go down fast enough or just are worth the limit break, melee limit break always seems like a better option.

    I haven't directly been able to compare damage though. Is meteor ever really worth using?
    Garuda Hard Mode.

    Our FC allways goes with a BLM. The second time the Sisters Spawn (Suparna and Chirada) they all come to the center. Our BLM casts Limit level 3 on them and one shots them and also does decent damage to Garuda itself. Pretty neat IMHO.

    Melee Limit is better for single targets tho.

    But in Garuda BLM Limit Rock it rocks.
    (0)

  10. #230
    Player
    Avatar de Qvoth
    Inscrit
    aot 2013
    Messages
    41
    Character
    Qvoth Primalbane
    World
    Tonberry
    Main Class
    Occultiste Lv 60
    question for you blms, what are your opinions on eye for an eye?
    my acn is only at level 12... i guess sooner or later i'll level the acn to learn it....
    (0)

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