Quote Originally Posted by mpetason View Post
Some of the theorycrafting is saying use Thunder 2 since it is a faster cast and 3 doesn't give enough of a benefit to warrant the cast time, then use thundercloud procs for Thunder 3.

Also, It felt a lot like the transpose way where you get pushed into Umbral I gave just as much regen as getting umbral 3, you could even consider:

Blizzard 1 > Thunder 2 > swiftcast > Fire 3 > Fire 1 > procs/blah > Blizzard 1.

If you bet on getting at least 1 firestarter proc per rotation you could then save it for pushing back into Astral 3 after the umbral period. Say you get Firestarter with 2 Fire I casts left, save it, finish the Fire 1 > Blizzard 1 > Thunder 2 > Firestarter Fire 3.

I guess the biggest benefit of Blizzard 3 over 1 is that you get the cast time buff for the next Fire 3, but blizzard 1 is so cheap that you can make errors on MP with fire 1 and not get punished as much.
How can you do that rotation? You missed to report a transpose before blizzard 1? Keep in mind that blizzard 3 while in astral 3 is like 80 mp? For 1,5 sec cast. And then time to cast thunder3 plus fire 3 (1,5sec cast) and you are full mana and ready for new fire cycle. If i mess up mana cycle i use convert, golden ability for those times. I feel that transpose, blizzard 1 thunder and fire 3 with no cast cooldown is way way longher.

Also with thunder 3 after blizzard 3 i get to end the cast of fire 3 right after the mp regen tic that make me full mana, so i don't get why i should want a shorter cooldown. Blizzard 3 > thunder 3 > fire 3 is exactly the time i need to get full mana, if i use thunder 2 i cast fire 3 too early and can't start fire cycle at full mana. Why this seems to be that different compared to other that want thunder 2?