Page 16 of 33 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 321

Thread: BLM

  1. #151
    Player
    Anselm's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Anselm Canterbury
    World
    Odin
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by shinros View Post
    You have higher stats thats reason enough to use black mage.
    But you are losing
    - crit aura 20%(pugilist)
    - dmg aura 20%(lancer)
    and some handy spells like convalescence, mantra, etc
    arent them enough to compensate stat difference?
    (0)
    No rest, no mercy, no matter what.
    - Akroma, angel of wrath.

  2. #152
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Anselm View Post
    But you are losing
    - crit aura 20%(pugilist)
    - dmg aura 20%(lancer)
    and some handy spells like convalescence, mantra, etc
    arent them enough to compensate stat difference?
    internal release il 30% crit but only 15 sec every 60 sec
    blood for blood is 30% as well for 20 sec every 80 sec (and 25% dmg taken >.<)
    we still have 20% boost from archer

    You have more life more mana more magic potency more heal potency ALWAYS. And i'd say it's not just few points
    Plus i find pretty useful convert for when i cast too many fire or when i want to make full use of archer buff and trow one more fire with 20% buff

    And they give you equipment that are class specific with really good stats compared to nonmelded ones. I'm now lv 47, if i'd have to remove BLM i'd have to find equipment on par on that and i don't think i'll find it easily

    they anyway said that class should be optimal for solo plays with more versatility but jobs are better for party plays where you can count on other ppl doing their job and you should focus on yours
    (0)
    Last edited by LetBloodline; 09-02-2013 at 11:47 PM.

  3. #153
    Player
    CarlosDanger's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Carlos Danger
    World
    Masamune
    Main Class
    Thaumaturge Lv 46
    Quote Originally Posted by DyneRidian View Post
    That is definitely the incorrect way to play, the amount of mana and time you use/spend on fire 3 makes it not as good as just spamming fire 1, sure it hits harder but you spend more time casting and with no mana. At 44 thats when you weave Fire 3 into your rotation with the fire starter procs. Basically don't switch out fire and blizzard 1 just use all of them together. Standard rotation is Thunder 3 -> Fire 3 -> just keep spamming fire 1 until out of mana whilst getting fire starter procs off -> Blizzard 3 to get mana again then repeat.
    I will definitely try this, hard to work out the perfect rotation. Thanks for info.
    (0)
    Distant World FC

  4. #154
    Player
    Baldsalmon's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Ignee Firebrand
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I don't know if that's the standard rotation but the rotation I like to use and seems to work the best for me is Blizzard 3--> Thunder 2--> Fire 3--> fire 1 until out of mana (with fire 3 procs). Use Thunder 2 prox to cast Thunder 3. I don't like to use Thunder 3 to start the rotation because the cast time is just too long for the little extra damage you get.
    (0)

  5. #155
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    I really do hate leveling up...

    is there any valid end game reason to lvl archer past 15? same question with the other class Arcanist.
    (0)

  6. #156
    Player
    Grevan's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Grevan Vec
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 33
    Quote Originally Posted by NeoAmon View Post
    I really do hate leveling up...

    is there any valid end game reason to lvl archer past 15? same question with the other class Arcanist.
    Quelling Strikes at Archer lvl 34 and Eye for an Eye at Arcanist lvl 34.
    (1)

  7. #157
    Player
    Grevan's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Grevan Vec
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 33
    The only time I cast Thunder III anymore is at the start of the fight to give the tank time to generate threat and with swiftcast during regen phase.

    I had no idea AOEs do not break bind, thanks DrEubanks.
    (1)

  8. #158
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grevan View Post
    Quelling Strikes at Archer lvl 34 and Eye for an Eye at Arcanist lvl 34.
    Dear Sir,

    are you saying to be effective raiding ready BLM, I need those 2 classes at lvl 34?

    be very careful when you answer please, you might make me bang my head against the wall depending on your answer.
    (2)

  9. #159
    Player
    arthmgck's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Avery Stone
    World
    Leviathan
    Main Class
    Thaumaturge Lv 32
    One way I'm imagining using Flare is by combining it with Convert in the fire phase; burn down to ~0 MP, cast Swiftcast + Flare, cast Convert to regain MP, then continue fire rotation. This option is limited by Convert's 3 minute cooldown, of course, but this could be useful in situations requiring very high burst damage (either single target or AoE).
    (0)
    Last edited by arthmgck; 09-04-2013 at 12:09 AM.

  10. #160
    Player
    Incarne's Avatar
    Join Date
    Aug 2013
    Location
    Georgia
    Posts
    13
    Character
    Incarne Zion
    World
    Coeurl
    Main Class
    Conjurer Lv 43
    I love my class, and the skills work well together but I think the global cooldown is too much sometimes. For example, I have a Firestarter proc and I use it, I can either use Swiftcast to fill the gap the global cooldown made and cast another spell, but even putting that together, in the end there will be a global cooldown leaving you sitting there for a while. It can be kind of frustrating sometimes, along with the long cast times, but I understand without a global cooldown we would have too much at our advantage, so it creates some kind of balance, but at the same time it just sucks.
    (0)

Page 16 of 33 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast