No rest, no mercy, no matter what.
- Akroma, angel of wrath.
internal release il 30% crit but only 15 sec every 60 sec
blood for blood is 30% as well for 20 sec every 80 sec (and 25% dmg taken >.<)
we still have 20% boost from archer
You have more life more mana more magic potency more heal potency ALWAYS. And i'd say it's not just few points
Plus i find pretty useful convert for when i cast too many fire or when i want to make full use of archer buff and trow one more fire with 20% buff
And they give you equipment that are class specific with really good stats compared to nonmelded ones. I'm now lv 47, if i'd have to remove BLM i'd have to find equipment on par on that and i don't think i'll find it easily
they anyway said that class should be optimal for solo plays with more versatility but jobs are better for party plays where you can count on other ppl doing their job and you should focus on yours
Last edited by LetBloodline; 09-02-2013 at 11:47 PM.
I will definitely try this, hard to work out the perfect rotation. Thanks for info.That is definitely the incorrect way to play, the amount of mana and time you use/spend on fire 3 makes it not as good as just spamming fire 1, sure it hits harder but you spend more time casting and with no mana. At 44 thats when you weave Fire 3 into your rotation with the fire starter procs. Basically don't switch out fire and blizzard 1 just use all of them together. Standard rotation is Thunder 3 -> Fire 3 -> just keep spamming fire 1 until out of mana whilst getting fire starter procs off -> Blizzard 3 to get mana again then repeat.
Distant World FC
I don't know if that's the standard rotation but the rotation I like to use and seems to work the best for me is Blizzard 3--> Thunder 2--> Fire 3--> fire 1 until out of mana (with fire 3 procs). Use Thunder 2 prox to cast Thunder 3. I don't like to use Thunder 3 to start the rotation because the cast time is just too long for the little extra damage you get.
I really do hate leveling up...
is there any valid end game reason to lvl archer past 15? same question with the other class Arcanist.
The only time I cast Thunder III anymore is at the start of the fight to give the tank time to generate threat and with swiftcast during regen phase.
I had no idea AOEs do not break bind, thanks DrEubanks.
Dear Sir,
are you saying to be effective raiding ready BLM, I need those 2 classes at lvl 34?
be very careful when you answer please, you might make me bang my head against the wall depending on your answer.
One way I'm imagining using Flare is by combining it with Convert in the fire phase; burn down to ~0 MP, cast Swiftcast + Flare, cast Convert to regain MP, then continue fire rotation. This option is limited by Convert's 3 minute cooldown, of course, but this could be useful in situations requiring very high burst damage (either single target or AoE).
Last edited by arthmgck; 09-04-2013 at 12:09 AM.
I love my class, and the skills work well together but I think the global cooldown is too much sometimes. For example, I have a Firestarter proc and I use it, I can either use Swiftcast to fill the gap the global cooldown made and cast another spell, but even putting that together, in the end there will be a global cooldown leaving you sitting there for a while. It can be kind of frustrating sometimes, along with the long cast times, but I understand without a global cooldown we would have too much at our advantage, so it creates some kind of balance, but at the same time it just sucks.
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