With convert you can drop a freeze, throw a fire 3, convert, swiftcast and insta nuke with flare all the people frozen in place before you transpose to restart your casting. BLM for the win.On the subject of worthwhile spells I gotta admit I was a little disappointed when I found out I got convert as my first BLM spell. I mean Umbral Ice takes care of mana pretty well. I do use it occasionally to get in that extra hit but it seems very meh.
And now the Freeze spell doesn't even appear to do as the tooltip suggests. It says it places ice on the ground for 15 seconds but that is definitely not the case. If all it does is 20 potency bind aoe then I am having a hard time finding a use for this.
And we get an elemental resist buff for other party members at 40 which I suppose can be useful on a boss fight in the future. Very situational.
Please tell me we get something cool at 45?
You can attack bound people with AOE and they don't move. That's way better than sleep.
Edit: freeze's bind does break with damage. Why!?
Last edited by DrEubanks; 10-20-2013 at 06:07 AM.
Sandkat's post was well written. Thunder 3 adds 100 potency always which scales with int. With thundercloud this happens instantly, but otherwise it still happens as long as the mob doesn't die first.It is double the mana but only 1 second extra cast time.
Thunder 1:
Cast time - 2.41
Mana - 212
Potency - 30
Dot Potency - 35
Duration - 18
Thundercloud Potency - 240
Thunder 3:
Cast time - 3.37
Mana - 425
Potency - 60
Dot Potency - 35
Duration - 24
Thunder Cloud Potency - 340
its also a 5% chance no matter what Thunder you use.
Also, if you only refresh Thunder during Umbral, you arent wasting any mana.
Blizzard 3 > Thunder 3 > Fire 3 > Fire 1 > Firestarter Proc > 500 mana > Blizzard 3 > Repeat.
Analisys of potency of thunder
Thunder 3 adds 1 60 pot initial cast, 2 70 more pot for 2 more shots, 3 probability to proc at least once thunder cloud goes from near 30% to near 37%
so we have:
100% 60 more potency
7% of doing 340 potency we didn't get with tunder
30% to get 100 more potency if trait proc early on
70% of doing 70 more potency if trait not proc or proc on the lasts tiks
total
60 + 23.8 + 30 + 49 = 162.8 more potency for 1 second cast time and mana
the answer to ask now is, how many potency/sec the rotation with thunder 1 does? With mana pool cast thunder 3 means 1 less cast of fire 1? (the difference is 213 MP way lower than fire 1 cost under astral 3. At worst, you need to add 213 MP to your mana pool in some way)
Is 5% proc accurate, some mob have way to lower it? (i noticed with fire starter that on some bosses it seems to proc way lesser than expected, like once in 2 rotation <.< I don't know if i'm just unlucky but it happen only on bosses....)
If the rotation does more than 163 potency/sec then thunder 3 is not worth it
I don't know exactly how much potency/sec is our rotation, so i'll need some more input here from someone that have done more math than me on this
Last edited by LetBloodline; 09-02-2013 at 06:14 PM.
And thats where you are completely wrong. 5% chance is applied for each TICK OF DOT your thunder applies, and thunder 3 applies 6 more seconds of dot, for just 1 more second of cast time. In those 6 seconds of dot you can insert much more fire spells than you can insert by casting thunder 1.I never said the chance for Thunder Storm is higher or less than 5%, it's 5% for each cast of Thunder no matter the rank of it.
Also I never said refreshing Thunder during Umbral was a waste of mana. Did you even read my post or go into angsty teen mode to refute my point by stating a rotation with nothing backing it.
Your rotation during Umbral Phase is Blizzard III to start it, cast Thunder X and cast Fire III. Go back and read man.
to be compleatly fair we miss the chance of proc trait in firsts 0-3(maybe 6?) seconds and powered thunder end before refresh while thunder 3 whould do 35/70 more potency but for that we need numbers on length of rotation and consider if fire starter proc adding 2.5 sec or not and things like that, number probably will be too low to be worth calculating maybe around 3-7 more potency in the end
Sorry for bothering this Thunder I vs. Thunder III deathmatch.
But what is actually the reason to use BM over THM?
Last edited by Anselm; 09-02-2013 at 07:54 PM.
No rest, no mercy, no matter what.
- Akroma, angel of wrath.
You have higher stats thats reason enough to use black mage.
so damn confused on what is the sub job for BLM is it archer or arcanist, really which is it i dont want to waste my time with the wrong class
Archer BUT you should at least pick the heal out of arcanist. Both class have actions that you can take and use for BLM so neither is really wasted
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