This, Swiftcast should never, ever be used with Thunder 3 or Fire 3. It is reserved for double Flare under Astral Fire 3, Raging strike, and if you feel that you want to step up the game add mega int potion in the mix.
Beside get in the habit of using Thunder 3 in Coil, buy your tank some time b4 going crazy on Disposal node (turn 2) or the soldiers (turn 4). I find Thunder 3 long cast and very low threat quite useful in Coil.

Convert is to kick you past 1 tick enough that you'll have full mp by the time you've started casted fire III. I barely use it because its hard to time, i just found it interesting. My usual rotation ends at Blizzard III and loops back around.
I need help. I am level 50, but I do not know a good BLM spell rotation. The ones listed on the forums are incomprehensible. I do not know the abbreviations, I do not know what proc. is, etc. Can someone really lay out a good example for me, simpleton-style, with no greater-than or less-than symbols, etc. THANK YOU!!!!
@Cobalt100
"Proc" is an old mmo term for Programmed Random Occurrence. We talk about Thunder and Fire 3 "procing" when their special effect happens allowing you to cast a free, instant one.
Proc Rules: Never interrupt a cast to use a proc. Never wait a little after landing with Fire 1 to see if it'll proc Fire 3. ABC. Always Be Casting.
Soloing Rotation: It actually doesn't matter. Don't bother starting with blizzard, just burn it - nothing can rochambeau you and win; you're a black mage.
In a group: Thunder 2, Fire 3, Fire 1 untill 900ish mana, Blizzard 3, repeat.
That's not a typo, Thunder 3 is garbage. Longer cast time ruins your rotation for a measly 10 potency and an extra tick you were going to clip anyway. When thunder procs, obviously instant cast Thunder 3, but never for the full cast time.
There's some optional advanced stuff with cooldowns and what-not, but just stay alive and don't pull aggro and people will love you.

Your most powerful combo for Black Mage would be: (Must have Astra Fire III, Firestarter proc) Use Quelling Strikes > Raging Strikes > Flare > Fire 3 > Convert > Swiftcast > Flare > Tranpose. This combo will do between 3.5k to 5k damage in total depend on critical.
Also you should use Flare at the end of your rotation when you about to run out on mp then just Tranpose. Learn to use Flare people it's your most powerful spell and can critical for more than 2k damage.
It's only worth using if your CDs are up, using Flare after every single fire cycle would be stupid since then you would have to ramp up from Umbral ice I again.
It's always preferable to maintain your Astral Fire III and Umbral Ice III up at all times unless your CDs (Raging strikes, Swifcast, etc.) are up.
Yes Flare is our strongest spell and can crit for some absurd numbers. However, it is only good if all your CDs are up at the end of fire 2 spam (Turn 4, Phase 3 as prime example). I personally use it a lot in the correct situation and rarely would I use it against a single target. Mind I also remind you in Coil, if flare crit under raging strike effect, no tank in the world going to save you.
I usually yell at my Tank "Casting first flare, Tank Cover me pl0x", if I'm lucky I will be able to finish them off with the second flare b4 I have 4 angry bugs that want to shred me to pieces.

Well if you have swift cast and you're up vs 1 Boss then I'd prefer to use swift cast for FIII, BIII if my rotation gets interrupted for some reason. To get as fast as possible back into my rotation. Let's be honest casting one of those spells without AF III/UI III is a pain because the casting time is so long.
However I agree and disagree with double flare (For multiple mobs it is, not on bosses). It's superb damage but it takes some time to get back into your normal duration.
(Have AF III up) Fire II spam> Flare>Convert >Swift cast> Flare> transpose.
Get raging strikes and quelling strikes into it before you start everything. The only thing thats meh is that after transpose you might cast 2x blizzards or Blizzard III to get back to full MP. But casting those is a paaaaaaain, takes quite long to cast. And if you are unlucky with transpose you might get your MP regeneration from the new gained UI 3-4 seconds later than it appeared.
Damage or faster rotation ?

here is a fun trick u can do with some stance dancing. at 500 mana, Blizz III > Fire III > Flare (cast time should still be 50%)> convert > Swift Flare
its the double flare without the 4 second cast time on your first flare.
(if someone mentioned this before, i apologize.)
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