You're bad.Thunder III > Virus > Raging Strikes > Swiftcast > Fire III > Lethargy (for gcd cooldown) > Fire + Firestarter until under 1000 mana > Blizzard III > Try for Flare if you can get Regen to kick in right after using it (Yes its possible i use it almost every time) > Transpose > Convert > Repeat
Last edited by OpalV; 09-20-2013 at 11:39 AM.

This is horrible. Why would you even bother wasting time using flare with Umbral III up?Thunder III > Virus > Raging Strikes > Swiftcast > Fire III > Lethargy (for gcd cooldown) > Fire + Firestarter until under 1000 mana > Blizzard III > Try for Flare if you can get Regen to kick in right after using it (Yes its possible i use it almost every time) > Transpose > Convert > Repeat

I believe that what Aresaka is referring to is that there is a split-second between when Flare casts and when it applies AFIII, much like Fire spells have. During that split-second, if your timing is right, you can get a tick of UI to go off, meaning you go from 0 mana to (1 tick of UI regen) mana and can thus continue your rotation with no downtime. Although, if this is the case, I see no reason for the Convert in the rotation...

So what? Your flare will still do 30% the damage it would do under Astral instead of Umbral. Even worse, since you're starting from zero mana + 1 UI tick, you're starting your fire rotation with much less mana. It's just a terrible use of flare.I believe that what Aresaka is referring to is that there is a split-second between when Flare casts and when it applies AFIII, much like Fire spells have. During that split-second, if your timing is right, you can get a tick of UI to go off, meaning you go from 0 mana to (1 tick of UI regen) mana and can thus continue your rotation with no downtime. Although, if this is the case, I see no reason for the Convert in the rotation...

Wasn't saying that I agreed with the logic, just that I believe that's what was being said.
Are you guys as lucky as me with Thundercloud procs?
I'm lucky to see one a fight ; ; /cry

By "once a fight" I assume you're referring to boss fights?
If I don't get a procc at least once per cast of Thunder, something is off. I've had as many as 4 proccs in a row once.

I'll usually see one thundercloud proc every 3 casts.

First time MMO player here unless you count my week on DCUO(blah). I enjoy being a THM soon to be BLM and I don't see many other's on the Leviathan server :-) I have lots of fun creating "beginning the fight" macros that help my groups Tank for his playing style. I do wish people would put more time into learning and teaching the beginning levels of THM as it seems to me it's all about level 50 rotations, well some of us have families and can't spend every minute of every day playing FFXIV so it would be nice help the newer players with beginning rotations to help with the lower level dungeons. I've learned on my own and learned the hard way by doing it wrong in the first few dungeons.
starting a fight rotation
Blizzard 1 or 2(cast heavy)
Thunder 1 or 2(DoT: Damage over Time)
Blizzard 1 or 2(keeps the UI: (Umbral Ice) going)
Aero 1 or 2
Transpose
Fire 1 until around 100 mp
Transpose
I repeat if needed but usually go into Blizzard/Fire rotation after this
Hope this helps newbies like myself....
Work in progress, so feel free to correct me:
BLM rotation;
Opener: Swiftcast + Fire III --> (Firestarter and thundecloud [Thunder III] procs have prio) Thunder II --> Fire x 3 --> Blizzard III --> [refresh Thunder II if 2 seconds or less remaining] --> Fire III --> Fire x 3 --> repeat
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