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Thread: BLM

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  1. #1
    Player
    OpalV's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Opal Virindi
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aresaka View Post
    Thunder III > Virus > Raging Strikes > Swiftcast > Fire III > Lethargy (for gcd cooldown) > Fire + Firestarter until under 1000 mana > Blizzard III > Try for Flare if you can get Regen to kick in right after using it (Yes its possible i use it almost every time) > Transpose > Convert > Repeat
    You're bad.
    (2)
    Last edited by OpalV; 09-20-2013 at 11:39 AM.

  2. #2
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aresaka View Post
    Thunder III > Virus > Raging Strikes > Swiftcast > Fire III > Lethargy (for gcd cooldown) > Fire + Firestarter until under 1000 mana > Blizzard III > Try for Flare if you can get Regen to kick in right after using it (Yes its possible i use it almost every time) > Transpose > Convert > Repeat
    This is horrible. Why would you even bother wasting time using flare with Umbral III up?
    (0)

  3. #3
    Player
    Shisou's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Arbendael Ka'vanth
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    I believe that what Aresaka is referring to is that there is a split-second between when Flare casts and when it applies AFIII, much like Fire spells have. During that split-second, if your timing is right, you can get a tick of UI to go off, meaning you go from 0 mana to (1 tick of UI regen) mana and can thus continue your rotation with no downtime. Although, if this is the case, I see no reason for the Convert in the rotation...
    (0)

  4. #4
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shisou View Post
    I believe that what Aresaka is referring to is that there is a split-second between when Flare casts and when it applies AFIII, much like Fire spells have. During that split-second, if your timing is right, you can get a tick of UI to go off, meaning you go from 0 mana to (1 tick of UI regen) mana and can thus continue your rotation with no downtime. Although, if this is the case, I see no reason for the Convert in the rotation...
    So what? Your flare will still do 30% the damage it would do under Astral instead of Umbral. Even worse, since you're starting from zero mana + 1 UI tick, you're starting your fire rotation with much less mana. It's just a terrible use of flare.
    (0)

  5. #5
    Player
    Shisou's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Arbendael Ka'vanth
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Youmu View Post
    So what? Your flare will still do 30% the damage it would do under Astral instead of Umbral. Even worse, since you're starting from zero mana + 1 UI tick, you're starting your fire rotation with much less mana. It's just a terrible use of flare.
    Wasn't saying that I agreed with the logic, just that I believe that's what was being said.
    (0)

  6. #6
    Player
    HitaruHotaru's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Hitaru Hotaru
    World
    Malboro
    Main Class
    Thaumaturge Lv 60
    Are you guys as lucky as me with Thundercloud procs?
    I'm lucky to see one a fight ; ; /cry
    (0)

  7. #7
    Player
    Vino's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    10
    Character
    Vino Veritas
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HitaruHotaru View Post
    Are you guys as lucky as me with Thundercloud procs?
    I'm lucky to see one a fight ; ; /cry
    By "once a fight" I assume you're referring to boss fights?

    If I don't get a procc at least once per cast of Thunder, something is off. I've had as many as 4 proccs in a row once.
    (0)

  8. #8
    Player
    MrMordio's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    67
    Character
    Face Melt
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I'll usually see one thundercloud proc every 3 casts.
    (0)

  9. #9
    Player
    johnbeck1000's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    79
    Character
    Yoyowazu Chachawazu
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    First time MMO player here unless you count my week on DCUO(blah). I enjoy being a THM soon to be BLM and I don't see many other's on the Leviathan server :-) I have lots of fun creating "beginning the fight" macros that help my groups Tank for his playing style. I do wish people would put more time into learning and teaching the beginning levels of THM as it seems to me it's all about level 50 rotations, well some of us have families and can't spend every minute of every day playing FFXIV so it would be nice help the newer players with beginning rotations to help with the lower level dungeons. I've learned on my own and learned the hard way by doing it wrong in the first few dungeons.

    starting a fight rotation

    Blizzard 1 or 2(cast heavy)
    Thunder 1 or 2(DoT: Damage over Time)
    Blizzard 1 or 2(keeps the UI: (Umbral Ice) going)
    Aero 1 or 2
    Transpose
    Fire 1 until around 100 mp
    Transpose

    I repeat if needed but usually go into Blizzard/Fire rotation after this

    Hope this helps newbies like myself....
    (0)

  10. #10
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Work in progress, so feel free to correct me:

    BLM rotation;

    Opener: Swiftcast + Fire III --> (Firestarter and thundecloud [Thunder III] procs have prio) Thunder II --> Fire x 3 --> Blizzard III --> [refresh Thunder II if 2 seconds or less remaining] --> Fire III --> Fire x 3 --> repeat
    (0)

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