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Thread: BLM

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  1. #1
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grevan View Post
    Quelling Strikes at Archer lvl 34 and Eye for an Eye at Arcanist lvl 34.
    Dear Sir,

    are you saying to be effective raiding ready BLM, I need those 2 classes at lvl 34?

    be very careful when you answer please, you might make me bang my head against the wall depending on your answer.
    (2)

  2. #2
    Player
    arthmgck's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Avery Stone
    World
    Leviathan
    Main Class
    Thaumaturge Lv 32
    One way I'm imagining using Flare is by combining it with Convert in the fire phase; burn down to ~0 MP, cast Swiftcast + Flare, cast Convert to regain MP, then continue fire rotation. This option is limited by Convert's 3 minute cooldown, of course, but this could be useful in situations requiring very high burst damage (either single target or AoE).
    (0)
    Last edited by arthmgck; 09-04-2013 at 12:09 AM.

  3. #3
    Player
    Incarne's Avatar
    Join Date
    Aug 2013
    Location
    Georgia
    Posts
    13
    Character
    Incarne Zion
    World
    Coeurl
    Main Class
    Conjurer Lv 43
    I love my class, and the skills work well together but I think the global cooldown is too much sometimes. For example, I have a Firestarter proc and I use it, I can either use Swiftcast to fill the gap the global cooldown made and cast another spell, but even putting that together, in the end there will be a global cooldown leaving you sitting there for a while. It can be kind of frustrating sometimes, along with the long cast times, but I understand without a global cooldown we would have too much at our advantage, so it creates some kind of balance, but at the same time it just sucks.
    (0)

  4. #4
    Player
    Incarne's Avatar
    Join Date
    Aug 2013
    Location
    Georgia
    Posts
    13
    Character
    Incarne Zion
    World
    Coeurl
    Main Class
    Conjurer Lv 43
    This is my rotation for BLM so far:

    Blizzard 3 -> Thunder 3 -> Fire 1 -> Firestarter -> Swiftcast -> Fire 3 -> Blizzard 3

    Blizzard 3 ( When 500 mp )

    I throw in the 20% Damage buff when I start casting Fire and gain 3 stacks of Astral fire. When Firestarter procs, I like to cast swiftcast and follow it up with another Fire 3 just for the bonus burst before switching to Umbral Ice 3. Throw in TH whenever.

    I dont instantly use Fire 3 after using Blizzard 3 because I wont spend as much mana right away unlike with with Astral Fire 3 when casting Fire 1. In the end, this allows more Fire 1 casts and best of all more chances for Firestarter to proc.

    Also another good tip is to throw in this after that full combo up there:

    Firestarter -> Swiftcast -> Fire 3 -> Blizzard 3 -> Scathe

    Tell me what you think
    (0)

  5. #5
    Player
    MochaLatte's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Mocha Latte
    World
    Faerie
    Main Class
    Thaumaturge Lv 61
    Where is the NPC for the level 35 class quest? I can't find it
    (0)

  6. #6
    Player
    Mugaaz's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Mugaaz Zaagum
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    I think it's incorrect. I don't know why so many people think to open with B3 at full mana, it serves no purpose. If you had infinite mana, all you would do is cast F1 all day with firestarter procs, you want to maximize your fire time.

    I think the lvl 50 rotation is: Swiftcast > F3 > F1 w/ firestarter until nearly OOM > B3 > T1/2 (not sure yet) > repeat
    To people saying Convert is useless, I disagree. When you have bosses where you need to use flare clear a lot of adds quickly I like the following: Raging Strikes > Fire 2 until nearly OOM > Swiftcast > Flare > Transpose > Convert > Thunder 1/2 > Back to normal rotation
    (1)

  7. #7
    Player
    Baldsalmon's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Ignee Firebrand
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    You cast B3 so you have umbral up while ur casting thunder and F3. Also so it reduced the cost of F3 so u have more mana for F1.
    (0)

  8. #8
    Player
    WillyTheDog's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Pop Corn
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 28

    30 BLM

    Just hit 30 and received BLM and I have a quick question. What gear and materia should I start using? Up until this point I've pretty much just used quest gear. Thanks in advance.
    (0)
    wTd

  9. #9
    Player
    mpetason's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Vic Tur
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Incarne View Post
    Tell me what you think
    Some of the theorycrafting is saying use Thunder 2 since it is a faster cast and 3 doesn't give enough of a benefit to warrant the cast time, then use thundercloud procs for Thunder 3.

    Also, It felt a lot like the transpose way where you get pushed into Umbral I gave just as much regen as getting umbral 3, you could even consider:

    Blizzard 1 > Thunder 2 > swiftcast > Fire 3 > Fire 1 > procs/blah > Blizzard 1.

    If you bet on getting at least 1 firestarter proc per rotation you could then save it for pushing back into Astral 3 after the umbral period. Say you get Firestarter with 2 Fire I casts left, save it, finish the Fire 1 > Blizzard 1 > Thunder 2 > Firestarter Fire 3.

    I guess the biggest benefit of Blizzard 3 over 1 is that you get the cast time buff for the next Fire 3, but blizzard 1 is so cheap that you can make errors on MP with fire 1 and not get punished as much.
    (0)

  10. #10
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by mpetason View Post
    Some of the theorycrafting is saying use Thunder 2 since it is a faster cast and 3 doesn't give enough of a benefit to warrant the cast time, then use thundercloud procs for Thunder 3.

    Also, It felt a lot like the transpose way where you get pushed into Umbral I gave just as much regen as getting umbral 3, you could even consider:

    Blizzard 1 > Thunder 2 > swiftcast > Fire 3 > Fire 1 > procs/blah > Blizzard 1.

    If you bet on getting at least 1 firestarter proc per rotation you could then save it for pushing back into Astral 3 after the umbral period. Say you get Firestarter with 2 Fire I casts left, save it, finish the Fire 1 > Blizzard 1 > Thunder 2 > Firestarter Fire 3.

    I guess the biggest benefit of Blizzard 3 over 1 is that you get the cast time buff for the next Fire 3, but blizzard 1 is so cheap that you can make errors on MP with fire 1 and not get punished as much.
    How can you do that rotation? You missed to report a transpose before blizzard 1? Keep in mind that blizzard 3 while in astral 3 is like 80 mp? For 1,5 sec cast. And then time to cast thunder3 plus fire 3 (1,5sec cast) and you are full mana and ready for new fire cycle. If i mess up mana cycle i use convert, golden ability for those times. I feel that transpose, blizzard 1 thunder and fire 3 with no cast cooldown is way way longher.

    Also with thunder 3 after blizzard 3 i get to end the cast of fire 3 right after the mp regen tic that make me full mana, so i don't get why i should want a shorter cooldown. Blizzard 3 > thunder 3 > fire 3 is exactly the time i need to get full mana, if i use thunder 2 i cast fire 3 too early and can't start fire cycle at full mana. Why this seems to be that different compared to other that want thunder 2?
    (0)

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