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  1. #1
    Quote Originally Posted by TonyMontana View Post
    Do adults use the term butthurt? Just wondering.
    Not sure, do people on the internet use their brain?
    (4)

  2. #2
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    Quote Originally Posted by Elexia View Post
    Not sure, do people on the internet use their brain?
    Its was a legit question I wasnt trying to ruffle your feathers. It kinda makes me crack a smile thinking about any adults I know through work or personal life saying butthurt or pwned or any other internet phrase. If you are an adult and use the term butthurt then more power to you.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #3
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Elexia View Post
    Not sure, do people on the internet use their brain?
    Not when they don't have to..

    ..and most of the time they don't have to.
    (0)

  4. #4
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    LOL... a programmer response to a little kid
    (0)

  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Because game development takes time, MMORPG development takes even more. That's all there's to it. Systems need to be devised, designed, implemented and tested extensively.
    To think that an amateurial (not to mention incomplete, lackluster and underfeatured) webpage is anywhere similar or comparable to a system that needs to work in a complex environment as a MMORPG (without causing conflicts, bugs or crashes) and to meet commercial quality standards is as ridiculous as is gets.

    And lol at comparisons with patches from other MMORPGs that are almost entirely made with bug fixes (because the game was launched with a load of bugs, while FFXIV was rather low in that, compared to the average of the market) and content that was in development since way before release.

    Quote Originally Posted by Wolfie View Post
    i totally get that this project includes more than just an auction house. but i don't understand why it takes so long to see any dramatic changes. we have seen no dramatic changes so far, which is ABSOLUTELY unheard of after 6 months of development on ANY project, let a lone a flagship project that FAILED and REQUIRES a metric shit ton of changes.
    Welcome to the real world. A project that requires a basic redesign is much harder and takes more time than to simply build upon systems that don't need to be reinvente and redesiged.
    As for the "No dramatic changes", that's a silly statement, the redesign of the market wards itself is definitely a "dramatic change" for instance. Just because it's not called "auction house" (thing that some people are evidently too stuck on), and it's not what you personally demand doesn't make it less sizable.

    Actually the opposite is true for basically every point you make. Dramatic changes are quite uneard of in the first six months after release pretty much in any MMORPG. As for "FAILED", a project "FAILS" when it gets closed. FFXIV is up and running, and under heavy development.

    Extensive use of hyperbole (and caps) doesn't add more solidity to your points. Quite the contrary.
    (7)
    Last edited by Abriael; 04-08-2011 at 03:39 PM.

  6. #6
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Abriael View Post
    Because game development takes time, MMORPG development takes even more. That's all there's to it. Systems need to be devised, designed, implemented and tested extensively.
    To think that an amateurial (not to mention lackluster and underfeatured) webpage is anywhere similar or comparable to a system that needs to work in a complex environment as a MMORPG (without causing conflicts, bugs or crasges) and to meet commercial quality standards is as ridiculous as is gets.

    And lol at comparisons with patches from other MMORPGs that are almost entirely made with content that was in development since way before release.
    Couldn't have said it any better.

    Especially when you have to work out the kinks in the complex coding that the earlier programmers were using to add tweaks or change the systems completely.

    Its like going over a past-employee's paperwork after they have been fired the day before. You have to scan through and see what to take out and where to add in.
    (1)

  7. #7
    Player
    wind's Avatar
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    Mar 2011
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    Limsa - Balmung
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    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Confused as to how he can say there is no drastic changes, not just him there was a few others through-out this thread who mentioned that.

    Have you guys even been playing from the release date? Abriael commented on the changes to Wards so I wont go there. Instead I'll target SP.

    Release : Needed to proc off skills / basic attacks to earn SP, and if members in your party exceeding the mobs 'cap'(not player cap) at least 1 member would not gain a SINGLE skill point. Even if through-out the battle it showed him gaining some.
    (Note: I am not talking about mobs dying and text not showing XP/SP from DoT deaths, that is different)
    Some mobs you would go 3-5 dry streaks not gaining a single SP, due to killing to fast or just unlucky.

    Fix w/ Tanaka: Increased mobs 'cap'(not player cap) and tweaked the bug out of people getting zero SP. Increased Party SP bonuses(but not by a lot). Proceeded with another minor patch to party bonuses which did help but benefited the more number of members the higher you would notice this.

    KEEP IN MIND THROUGH-OUT ALL OF THIS YOU STILL NEEDED TO PROC OFF ABILITIES AND/OR BASIC ATTACKS TO GAIN SP. (If you were a glad you had it even worse, players were cap'd at 500 no matter what, and since sentinel is its own class if you blocked and gained 300 SP off this. The MAX sword SP you could get was 200.)

    Fix with Yoshi : Sadly party bonuses declined at first BUT a HUGE improvement came, increased player based cap, and removed the chance off hit to gain SP. SP was 100% guaranteed now.(any shield wearer would receive SP SEPARATE from the players 'cap pool'). Party bonus have returned to a decent # but instead caters to 4-8 members, roughly keeping the lvl range that was used from the beginning.

    Chance to gain SP v. 100% SP - seems to me that is a pretty significant change
    (0)
    Last edited by wind; 04-08-2011 at 04:17 PM.

  8. #8
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by wind View Post
    Confused as to how he can say there is no drastic changes, not just him there was a few others through-out this thread who mentioned that.

    Have you guys even been playing from the release date? Abriael commented on the changes to Wards so I wont go there. Instead I'll target SP.

    Release : Needed to proc off skills / basic attacks to earn SP, and if members in your party exceeding the mobs 'cap'(not player cap) at least 1 member would not gain a SINGLE skill point. Even if through-out the battle it showed him gaining some.
    (Note: I am not talking about mobs dying and text not showing XP/SP from DoT deaths, that is different)
    Some mobs you would go 3-5 dry streaks not gaining a single SP, due to killing to fast or just unlucky.

    Fix w/ Tanaka: Increased mobs 'cap'(not player cap) and tweaked the bug out of people getting zero SP. Increased Party SP bonuses(but not by a lot). Proceeded with another minor patch to party bonuses which did help but benefited the more number of members the higher you would notice this.

    KEEP IN MIND THROUGH-OUT ALL OF THIS YOU STILL NEEDED TO PROC OFF ABILITIES AND/OR BASIC ATTACKS TO GAIN SP. (If you were a glad you had it even worse, players were cap'd at 500 no matter what, and since sentinel is its own class if you blocked and gained 300 SP off this. The MAX sword SP you could get was 200.)

    Fix with Yoshi : Sadly party bonuses declined at first BUT a HUGE improvement came, increased player based cap, and removed the chance off hit to gain SP. SP was 100% guaranteed now.(any shield wearer would receive SP SEPARATE from the players 'cap pool'). Party bonus have returned to a decent # but instead caters to 4-8 members, roughly keeping the lvl range that was used from the beginning.

    Chance to gain SP v. 100% SP - seems to me that is a pretty significant change
    CONGRATULATIONS SQUARE ENIX

    You figured out how to make a system after 20+ years of experience over tens of games, plus 2 MMOs and over 10 adjustments to the current system, all to obtain a feature that is extremely easy to do and HUNDREDS of other mmo developers do.

    Good job SE!!

    Now to finish discovering the wheel on you're well on your way

    Mocking over, but it seemed necessaries to your silly "significant" change.
    (4)
    Last edited by viion; 04-09-2011 at 02:47 AM. Reason: iirc 2 mmos

  9. #9
    Player
    wind's Avatar
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    Mar 2011
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    Limsa - Balmung
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    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    CONGRATULATIONS SQUARE ENIX

    You figured out how to make a system after 20+ years of experience over tens of games, plus 2 MMOs and over 10 adjustments to the current system, all to obtain a feature that is extremely easy to do and HUNDREDS of other mmo developers do.

    Good job SE!!

    Now to finish discovering the wheel on you're well on your way

    Mocking over, but it seemed necessaries to your silly "significant" change.
    ROFL I knew someone was going to use this argument because they didn't understand why I wrote that. What I said was in regards to people saying there has been no changes worth while since the game has be released.


    Of course the working/functional SP system should have been implemented at release. Of course this game should not have been released poorly. Of Course blah blah blah....

    I never said other wise. So viion your argument saying CONGRATS ON SOMETHING YOU SHOULD HAVE DONE IN THE FIRST PLACE.

    Isn't valid. Because its a known fact already sir. No one is arguing against it. So your entire rant was pointless
    (0)
    Last edited by wind; 04-09-2011 at 03:32 AM.

  10. #10
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by viion View Post
    Mocking over, but it seemed necessaries to your silly "significant" change.
    Maybe instead of mocking actual logic would be in order.

    Bad system that encourages *not winning* -> Good system that encourages playing effectively = significant change.

    No matter the circumstances. It still is a significant change from every direction you look at it. It's not even the only one.
    (0)

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