It is now rampant the use in party finder of don't take any double job for latest savages.
I was told it is because this way the LB fills faster, is that true or just some spreading internet hoax?
It is now rampant the use in party finder of don't take any double job for latest savages.
I was told it is because this way the LB fills faster, is that true or just some spreading internet hoax?
It's true.
It's true, but you can pretty much thank Byakko EX for the "rampantness" of this in 4.2. If it weren't for the fact that the way everyone does the fight hinges on a tank LB3 that will only be available when it's needed if you have no duplicate jobs in the party, far fewer people would be bothering to mention it.
I dunno, having double jobs in a raid group has pretty much never been a thing, even in PF. Been raiding since 2.0. Sure, you can do it, but why need to. Back in Gordias they actually implemented an even stricter LB penalty for say if you had 3 melee or 3 casters which they ended up reverting out again in the same tier. I dunno if they ever put that back in.
Personally, I think its good etiquette and practice to learn the different classes in your job group considering in FF you can play everything on one character.
Last edited by Rockette; 03-11-2018 at 09:19 PM.
Back in Gordias, it was 2m/1range/1caster, no dupes to avoid all LB penalty. I don't think it changed till mid-Midas to Creator though.I dunno, having double jobs in a raid group has pretty much never been a thing, even in PF. Been raiding since 2.0. Sure, you can do it, but why need to. Back in Gordias they actually implemented an even stricter LB penalty for say if you had 3 melee or 3 casters which they ended up reverting out again in the same tier. I dunno if they ever put that back in.
It's been a while, and it's 5am for me, so I could be remembering wrong x3
From patch 3.2 notes:
Rules have not changed since then. These notes are from 2 years ago.[2.0][3.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
Dungeons and trials accessible solo via the Duty Finder:
The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party.
Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly under the following conditions:
Three or more party members are playing as tanks.
Five or more party members are playing as DPS.
Three or more party members are playing as healers.
Two or more party members are playing the same class or job.
I mean, Ultima needed a tank LB back in 2.0.... these strats aren't exactly a new thing. This + the LB penalty kinda hints that SE doesn't intend for groups to be made up of multiples of the same job.It's true, but you can pretty much thank Byakko EX for the "rampantness" of this in 4.2. If it weren't for the fact that the way everyone does the fight hinges on a tank LB3 that will only be available when it's needed if you have no duplicate jobs in the party, far fewer people would be bothering to mention it.
Ive seen no SAM post in party finder as well along with NO DRK post as well. But people have the right to request their preference. If you dont like it just form your own group, its as simple as that.
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