To Producer Yoshida & Final Fantasy XIV Team:

Your latest post about having enhanced Battle Effects will help some of the effects stand out a bit more, but a more pressing problem is having BETTER Battle Effects. The Battle Special Effects need to be more distinct, grander, livelier.

Just magnifying the current mediocre Battle Special Effects "1.5 to 2 times" the current size doesn't help many of the current Weaponskill and Magic Special Effects which are downright embarrassing.

Look at all the Ancient Magic for Conjurer in this game currently:

* Tornado
* Flare
* Quake
* Freeze
* Burst
* Flood

blowing up their almost non-existent Special Effects 1.5 times the size does not fix the problem that they're just ugly and bad-looking. Flare is one of your classic Final Fantasy staple spells, a hallmark, and it and all your Ancient Magic need NEW Special Effects that match the grandeur that they're supposed to have.

Look at Weaponskills in this game. Where are the gorgeous special effects (and really, Animations as well) to match something like FF XI's Asuran Fists?

FF XI's PROVOKE looks and sounds 2 or 3 times as good as FF XIV's PROVOKE.

The list goes on.

So "yes," it's a start to make the special effects slightly bigger, but you need to redo many of the Special Effects as well.

And add NEW ANIMATIONS for many of the attacks (look at how many of the Archer's Weaponskills have the exact same animation).

Thanks~