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  1. #1
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50

    Broken Water Behest Problem

    There is a problem in Camp Broken Water Behest - when the event takes place to the north of the camp in the canyoned area there is one ledge that is not accessable to players. Quite frequently there are behest targerts there and as they cannot be engaged the Battle Warden ends up there too.

    All the Players stand on one ledge higher and try to aggro only to get a message saying you are too high above the target for that skill to take effect. You actually have to wait for the mobs to move over a certain part of the ledge where you can then aggro them.

    On Sunday evening out behest timer nearly ran out waiting for this to happen as the mobs could not be engaged (would not move to the correct side of the ledge) and you could not talk to the Battle Warden to cancel your behest involvement.

    Please look into this. Thanks.
    (1)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #2
    Player
    Zalay's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3
    Character
    Zalay Ramz
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Very true, to me has happened many times. With archers and patience can be do it but, sometimes, you haven't choice & need back to the camp & wait until time runs out.
    (0)

  3. #3
    Player
    Raslac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Razz Matazz
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Running through a load line works. For instance running towards Halatali once you pass through the point where you load into a different portion of the server you'll end the quest. The issue of where the monsters spawn still needs to be fixed but this is one quick way to end the behest for yourself.
    (0)

  4. #4
    Player
    RisaCooper's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    148
    Character
    Risa Cooper
    World
    Sargatanas
    Main Class
    Rogue Lv 58
    Yes I've had issues with both the mobs being down in that area and zone lines ending Behests and leves alike. Please fix asap!
    (0)
    ~~ sAnItY iS oVeRaTeD... ~~

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    3
    I have been i some behests that has faild because of this, the battlewarden cant even walk there he just "teleport" there

    i reported this as a bug some months ago, after that, that special behest did not show for weeks, dont do behest there anymore but it seems they did not fix the bug anyway...
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    france
    Posts
    17
    he he , ^^ like this SE is sure that ppl stay in game and don't grind SP while this time . Hard to believe that SE have test this behest lol , perhap's there's no team test lol.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    75
    Just in case there is any confusion about the nature of this bug:



    Most of the time behest is held in this particular area, one group of mobs spawns out of range and cannot be attacked.

    Sometimes the mobs wander close enough to be attacked eventually, but most of the time the Behest has to be cancelled early.
    (0)

  8. #8
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I remember getting this game bug 3-4 times back when I was actively leveling in Broken Water. Hope they patch that game bug for other players soon.
    (0)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aiko View Post
    Just in case there is any confusion about the nature of this bug:



    Most of the time behest is held in this particular area, one group of mobs spawns out of range and cannot be attacked.

    Sometimes the mobs wander close enough to be attacked eventually, but most of the time the Behest has to be cancelled early.
    lol, that's an awesome picture that demonstrates this bug perfectly. I really, really hate Broken Water behests for this reason.
    (0)

  10. #10
    Moderator Xophious's Avatar
    Join Date
    Feb 2011
    Posts
    351
    Hello everyone!

    Thank you all for your input and details. Having it fail because you can't reach the mobs would be very frustrating so we appreciate all your information on it. We will gladly escalate the report to try and get it resolved. As we continue to look into this issue, any updates will be posted within the forums as they become available. Thanks again all!
    (0)

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