Its not like we can zerg a boss down in 60 seconds or need the max efficiency at killing for xp party. Yes, there are times when we need to go balls top the wall and dish it out as fast as possible. Its nice to care enough about your role to figure out what is going to work best a lot of the time, but the OP is right about utility and winging it when necessary.
Nice example. He's a tank and thinks a utility debuff that a DD can apply that reduces damage taken is a good thing when it comes to a tough/long fight. I've been playing a healer mostly in betas, and I think the same thing.

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