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  1. #1
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50

    "Parsed Facts" and "Ecologic Validity"

    As an "old hare", I am used to parsers and recognize their value; but I have to admit I am quite concerned about the way they are used.
    Often enough, I read about "optimal rotations" backed up by "undeniable parser evidence". Which then is used to make statements like
    "chain X sucks, because chain Y does 3% more damage". Hey guys, this is not how it works.

    When was the last time a boss fight allowed you to follow through with a static skill rotation? 1995? Ultima Online? Last time I checked,
    every single DD in FF had a number of utility skills that are not directly tied to damage output. Just yesterday I had a lancer tell me that
    "Feint sucks, because it is only 120 potency for 80 TP and disturbs my chain". I was at a loss. With a single attack, this guy was able to
    reduce the damage I (PLD) receive from a raid boss by an incredible 20% for 20 seconds.* With no cooldown, just 80 TP. But he wouldn't,
    because his parser said that "Feint sucks".

    Now it is clear that not everyone in this game is an idiot, but sometimes I wonder whether the powers of Mr. Parser are not highly, highly
    overestimated. They are definitely a good tool for estimating the effects of single stats on weapons or equipment (e.g.: how much extra
    damage do I get for one point of STR). They are less efficient at estimating the trade-offs between two stats (e.g., is it better to invest in
    STR or in VIT as a tank); and they completely fail at modeling the ever-changing conditions of a typical boss encounter in a 2013 MMO.

    As such, their real-life (...) applicability (or "Ecological Validity") is inherently limited outside the pre-defined setting the respective tests are
    run in. As such, a parser will not tell you whether your BLM profits more from additional INT or a little more HP to survive that nasty AOE. It
    will also not be able to tell you if your skill at evading AOEs is high enough to warrant the investment in a glass-cannon build, when a more
    moderate distribution of stats could save your ass even if you get hit.

    There are countless other examples where a parser gives you a good idea about what to look for in general. But ultimately, the "best" stat
    distribution or equipment depends on your skill, your playstyle, the encounter, and, often enough neglected, also your group composition.
    A PLD doesn't normally need 5000 HP. But he will need 5000 HP if there is even a small possibility the WHM catches a lag spike.

    In short: use parsers if you think you have to. It's actually quite fun to squeeze out that final 2%, even if the scenario you are assuming is
    purely hypothetical (e.g., fighting against a static dummy). But use your brain to make decisions based on the overall situation, which includes
    you, your equipment and role, but also the synergies between party members and specifics of the enemies you are likely to face.

    After all, nature gave you those big heads for a reason. And that reason is not to slavishly follow when a parser states "Feint sucks".
    Or when your government tells you that yet another war for oil in some faraway desert country is "right" and "justified", for that matter, hahaha! Okok, no politics here!



    * Think!
    (54)
    Last edited by Rinsui; 08-23-2013 at 12:47 AM.

  2. #2
    Player Whippet's Avatar
    Join Date
    Jan 2012
    Posts
    264
    Character
    Maple Flavor
    World
    Balmung
    Main Class
    Conjurer Lv 51
    Let's hope people will read pass the first 'level'

    This is a MMORPG, compared to a single player game, you are not playing alone, you play with other people. You have to think about the others too. What parser does is help finding what we can call the 'third wheel' (people won't like that work hehe) People in FFXI and how i saw them in 1.0 are too much this is my money I play how I want, and sadly they need to stop thinking like that. Each people have to find a way to upper their play level and their gear so we don't waste time. Nobody I repeat NOBODY like fighting the same monster for 30min straight, it's boring it's long and everything.

    I am 100% for parsers, because for me it helps finding my weakness to help me get better and not become the third wheel in the party. Parsers are good the problem is the people who doesn't know how to use it, or doesn't know how to respond beeing called the Third Wheel
    (0)

  3. #3
    Player Whippet's Avatar
    Join Date
    Jan 2012
    Posts
    264
    Character
    Maple Flavor
    World
    Balmung
    Main Class
    Conjurer Lv 51
    Also sometimes logs goes too fast for people to see Parsers are good to actually study the battle DMG after the battle
    (0)

  4. #4
    Player
    GurneyHalleck's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Solarys Swiftlionsyn
    World
    Jenova
    Main Class
    Arcanist Lv 21
    I am 100% down with this line of thinking. Do what feels right and makes sense in the moment.
    (8)

  5. #5
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    You will almost always run into those people that will do these type of things. Having a parser isn't the reason for it though. Good players use parser's to judge their performance as well as find optimal rotations, yes, but those players also know that the benefit of those utility abilities are just as important. The key to using the tools effictively is maxxing out your dps while still providing the support needed to accomplish the task at hand.

    Blaming a parser for the peoples utter lack of intelligence isn't the way to go. On a boss you will never see a good player not slowing to increase their dps and if they aren't slowing "because it's a dps loss" they wouldn't be in any raid with me. Being able to maximize utility and dps is what seperates the good from the great players.
    (9)

  6. #6
    Player
    Straiya's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Nuala Moray
    World
    Gilgamesh
    Main Class
    Pugilist Lv 46
    Great post. People will hopefully realize, especially once damage meters also become part of the game, that games like this are built around not only me doing dps, but also my ability to stay alive (run out of the run shapes of doom), to contribute to the group with what utility I have (that lancer skill is an excellent example), to not pull threat, etc.
    (4)

  7. #7
    Player
    Wolff_Laarcen's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Inarra Velenne
    World
    Ultros
    Main Class
    Archer Lv 50
    Part of this problem IMO is that the tooltips are just WAY too vague and under explained.

    I like to think I read well, but if you'd asked me before I had read this post, I would have told you that Feint has a 20% chance to apply a Slow. The tooltip literally says 'Slow +20%' and that's all. Only after reading the OP and looking at the tooltip again did I realize that '+20%' referred to the percentage of Slow applied.

    If the tooltip properly explained that Feint applied an attack speed debuff to the target (is it 100% application on hit? That's not given either), then perhaps it would be easier to see its value. As the tooltip is now, it's easy to overlook.
    (3)

  8. #8
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I don't feel the parser is to blame here. The problem is the mentality of an unfortunately large portion of the playerbase who selfishly feel that the only thing that matters is how much damage THEY put out, whether THEY top the parse, whether THEY can pull hate off the tank (Yes, these poor unfortunate souls see that as a good thing).

    There are so many things a good DD can do to help the party out as a whole, things like a lancer applying slow, a thaumaturge sleeping adds, or an archer binding a target the party is running from. Yet they refuse to do it because of one question, the only question that matters to them: How does this increase MY damage.

    If you can't tell, I dislike this way of thinking.
    (8)

  9. #9
    Player

    Join Date
    Aug 2013
    Posts
    14
    Quote Originally Posted by Wolff_Laarcen View Post
    If the tooltip properly explained that Feint applied an attack speed debuff to the target (is it 100% application on hit? That's not given either), then perhaps it would be easier to see its value. As the tooltip is now, it's easy to overlook.
    People tend to undervalue things because it doesn't increase their DPS.
    In a high level of play, taking advantage of debuffs is key, and shouldn't be taken lightly.
    The people who follow parsers and simulators blindly without understanding their class utility will do great damage (maybe..), but take much longer to kill a fight because they are burdening their group.

    I'll keep all this in mind when i'm programming my simulator considering non-instant abilities in rotation.

    Many groups will use class for a buff bot and the rest of the same class as pure damage output. So both situations can apply.
    (2)
    Chocobro.com FFXIV Web Simulator & Job Discussion.
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  10. #10
    Player
    Kirana's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kirana Rika
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    OP, if you were capable of tanking the raid boss without needing the 20% slow then the lancer was correct to forgo its use. The faster you can complete the dungeon, the better off everyone is. However, if the lack of the debuff caused you (or anyone else in the party) to deal less damage overall than the damage the lancer gained by not using it, then he was wrong and should have used it.
    (4)

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