Quote Originally Posted by Jinrya-Geki View Post
If they remove physical rank, I hope we can still have point allotment. I think it's unfair if it's automatically distributed. With an auto-stat distribution that means I would have to rely only on gear to increase my damage.

I am only going to be a disciple of magic, with the exception to lancer for Muscle Memory I and II. My mind is at 105. My Int is 145. I want to be a DD conjurer, not a healer. I want to have Intelligence at the highest I can go, without good gear so I can do decent damage. So that way when I someday do get good gear for damage dealing, I could hopefully do way more damage than most people. People who are build to be other jobs, or healing SHOULD never be able to touch the damage I can do when I build to be a DD conjurer. With gear they could, and that's bullshit to me, with auto-stat distribution.

What I don't understand is why this problem with most stats being ineffective is not being fixed immediately. It's the one of the first things you mess with in the beginning of any game, when building a character. All these patches we had so far, this should have been among them. But all I can do is wait, and pray.
I also am and will be an elemental caster type, but don't see the same issue as you, IF stats are automatically alloted to a class then it makes gear all the more important to seperate one of us from the next.

Lets not forget that gear and progression is the main reason most of us play these games.

I would like to see a compromise though in the way that stats are alloted automatically but elemental (stat points) affinity is user defined.

That being said I am pretty sure they plan to make stat points user defined across all classes and then save them to that class.