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  1. #21
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I AGREE 100% with Final Appeal. GET RID OF RANK BEING PART OF THE FORMULA FOR JUST EVERYTHING.

    I know that the solution they chose by making rank a strong factor in just any formula is one way to make sure "soloing" works, but PLEASE PLEASE either get rid of it completely, or tweak it in a way where Rank isn't the only damn thing really affecting anything in the game.

    Just as an example. A Gladiator R48 in Full Plate Gear will get a shitton more damage when getting hit by NMs(Buffalo etc.) then a GLA50 with Leather Gear(more then 100def less) just because and only because he is 2 Ranks higher. This is not working and this will make gear whatsoever completely useless as long as Rank is the only factor that really does anything in the game right now.
    (3)

  2. #22
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    /signed.

    Delta rank is far to large of a factor. Hoping it will be a thing of the past.
    (0)

  3. #23
    Player

    Join Date
    Apr 2011
    Posts
    116
    I like most of the appeals, with a few oppositions...

    -I think most gear should be more cosmetic than impacting on the PC's performance (save "invisible" gears which exist only to produce bonuses)
    -Stat allocation is a nice feature, skills/spells should encourage every job to use all 6 stats, and the elemental affinities should make it viable to use elemental spells while using a martial job
    -Physical level should apply as a form of "tutorial" to give the player their pool of malleable points
    -Discipline rank should only exist to increase attack options (the gamut of attack types available) which only get a modifier for using the same weapon they are native to, not the rank of that discipline (I think the OP and I are on the same page here, but still a bit unsure)
    (0)

  4. #24
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Is the case the same with Dex? Cuz I could use more points in Vit, especially if Dex doesn't really do anything. lol
    (0)

  5. #25
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    If they remove physical rank, I hope we can still have point allotment. I think it's unfair if it's automatically distributed. With an auto-stat distribution that means I would have to rely only on gear to increase my damage.

    I am only going to be a disciple of magic, with the exception to lancer for Muscle Memory I and II. My mind is at 105. My Int is 145. I want to be a DD conjurer, not a healer. I want to have Intelligence at the highest I can go, without good gear so I can do decent damage. So that way when I someday do get good gear for damage dealing, I could hopefully do way more damage than most people. People who are build to be other jobs, or healing SHOULD never be able to touch the damage I can do when I build to be a DD conjurer. With gear they could, and that's bullshit to me, with auto-stat distribution.

    What I don't understand is why this problem with most stats being ineffective is not being fixed immediately. It's the one of the first things you mess with in the beginning of any game, when building a character. All these patches we had so far, this should have been among them. But all I can do is wait, and pray.
    (0)

  6. #26
    Player
    Deus's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Deus Luminis
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I have completed tests on the effects STR and DEX. DEX proves to be useful. Also tested was the effect of NM Gear Stat Bonuses.

    See MAIN TEST THREAD for links and details.
    (1)
    Deus Noctis / Deus Luminis / Gstar Raw -- Balmung

  7. #27
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Deus, you're awesome.

    <3
    (0)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    I reviewed Deus' data, and I need to toss in that it doesn't quite support the general conclusion that PIE is a useless stat. It does support that changing from 40 to 100 Piety against one particular creatures (Doblyns) has no effect. It also supports that rank is a very significant factor in the calculations.

    My intuition is that creatures are built with stats and affinities just as players are. Some creatures have very high evade rates (Opos), some have very high defense (Coblyns, Crabs). Certain stat assignment will probably be more effective against some creatures then others.

    Let me play devil's advocate here for a moment with removing the class rank from the picture, given the current system : what happens when a physical level 50 player starts off a new class at rank 1?

    If stats become the dominant, and class rank is insignificant, those stats would allow the class rank 1 to be essentially as effective as rank 50, barring access to skills and gear. Such character in party play would completely dominate over lower physical level characters, diminishing their enjoyment (unless the goal is to powerlevel those character, letting them sit on the sidelines).

    My intuition is that the class rank was brought in as the dominating factor in order to address this, but the side effects are significant. I think that any change to the way that stats work will have to go hand-in-hand with a change to the way that physical level works, and the way that points are assigned for classes of different ranks.
    (0)

  9. #29
    Player

    Join Date
    Apr 2011
    Posts
    116
    Quote Originally Posted by Amineri View Post
    I reviewed Deus' data, and I need to toss in that it doesn't quite support the general conclusion that PIE is a useless stat. It does support that changing from 40 to 100 Piety against one particular creatures (Doblyns) has no effect. It also supports that rank is a very significant factor in the calculations.
    I don't think he was concluding that PIE is useless- just that it's dependent on the spell cast, or rather the spells he liked to use had no use for PIE. I could have read wrong, but the data seemed to prove only that PIE doesn't effect some spells/skills and that rank holds significant sway in damage calculation.
    (0)

  10. #30
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    If they remove physical rank, I hope we can still have point allotment. I think it's unfair if it's automatically distributed. With an auto-stat distribution that means I would have to rely only on gear to increase my damage.

    I am only going to be a disciple of magic, with the exception to lancer for Muscle Memory I and II. My mind is at 105. My Int is 145. I want to be a DD conjurer, not a healer. I want to have Intelligence at the highest I can go, without good gear so I can do decent damage. So that way when I someday do get good gear for damage dealing, I could hopefully do way more damage than most people. People who are build to be other jobs, or healing SHOULD never be able to touch the damage I can do when I build to be a DD conjurer. With gear they could, and that's bullshit to me, with auto-stat distribution.

    What I don't understand is why this problem with most stats being ineffective is not being fixed immediately. It's the one of the first things you mess with in the beginning of any game, when building a character. All these patches we had so far, this should have been among them. But all I can do is wait, and pray.
    I also am and will be an elemental caster type, but don't see the same issue as you, IF stats are automatically alloted to a class then it makes gear all the more important to seperate one of us from the next.

    Lets not forget that gear and progression is the main reason most of us play these games.

    I would like to see a compromise though in the way that stats are alloted automatically but elemental (stat points) affinity is user defined.

    That being said I am pretty sure they plan to make stat points user defined across all classes and then save them to that class.
    (1)

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