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  1. #371
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    All classes have DoTs, and all classes have ramp up time.

    Also summoner is by far the best dps on boss when you don't have 100% uptime on boss.

    DoTs tick regardless of whether you're on the boss or not, and summoner DoTs are ~60.83 pps, which is roughly 65% of a summoner's personal dps, or 75% of the summoner's total dps (including pet on boss) even when the summoner is doing nothing but staring at the ground.
    (0)

  2. #372
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ronzeru View Post
    Yah. lol aka parsers 'are' broken when it comes to dots... and dots is a summoner's dmg. Summoner's damage can be disgustingly high. I have a friend who was doing coil on a smn and coil on his blm. Both have pretty much the same gear + relic. We decided to use the burn method on Cad in turn 1 to turn it into a dps race, so after letting him be blm he wanted to switch over to smn. He did, and he as well as the rest of us felt his smn dmg blew his blm out of the water at least in that fight. And i've seen what his smn has done in comparison to other dps jobs and black mages in comparison.
    cool story bro...also you left out after the win he went down to the local bar and had a 1 night stand with a super model...lmfao
    (0)

  3. #373
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shisou View Post
    If any BLM has difficulty maintaining their damage while being forced to move, they need to l2play their Class. I'm sorry -- I've seen numerous threads QQ'ing about how gimped BLMs feel during movement-intensive fights. I just don't get it. Between FS/TC proccs, Swiftcast, Scathe, Manawall, and Aeth Manip., I have yet to find a single instance where having to move has made me miss a GCD or has had a substantial impact upon my DPS. There are (to my knowledge, both through empirical data and research) no fights that require 100% movement throughout the entire fight.
    LOL! This comming from a FULL AF Black Mage with not even a primal weapon. Tells me you haven't done any end game boss battles.
    (0)

  4. #374
    Player
    KrayZee's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Kray Zee
    World
    Omega
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by pandabearcat View Post

    DoTs tick regardless of whether you're on the boss or not, and summoner DoTs are ~60.83 pps, which is roughly 65% of a summoner's personal dps, or 75% of the summoner's total dps (including pet on boss) even when the summoner is doing nothing but staring at the ground.

    W-Wha...?

    65% of Summoner's personal DPS but 75% of summoner's total dps?
    how's that even possible math-wise.
    I don't think you had Garuda's dot extention-ability in mind when you wrote that
    lets say you deal 100dps without and 150dps with pet
    then that means your dots deal 65dps without and 112 dps with a pet?


    also there is a difference between having the need of 3-4 global cooldowns as a ramp up time (SMN) and just one or 2 (BLM) especially when it comes to burst/lower HP stuff, or even certain phases during boss fights
    dots can be both good and bad, depending on how the boss/fight is designed
    (0)
    Last edited by KrayZee; 10-19-2013 at 07:12 AM.

  5. #375
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by KrayZee View Post
    W-Wha...?

    65% of Summoner's personal DPS but 75% of summoner's total dps?
    how's that even possible math-wise.
    He means the pet stays on the boss while you do not. e.g.: 65% with no pet, 75% when the pet is still attacking.
    (0)

  6. #376
    Player
    KrayZee's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Kray Zee
    World
    Omega
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by PessimiStick View Post
    He means the pet stays on the boss while you do not. e.g.: 65% with no pet, 75% when the pet is still attacking.
    which is exactly what can't be right, it should be the other way around
    (0)

  7. #377
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Sorry, the wording is confusing.

    Regardless of pet, you do ~65% of your personal DPS with DoTs.

    If you have your pet on your target while you go attack or do something else, you retain 75% of your single target dps on the boss.

    If your pet cannot attack the target either, then you still do ~65% of your personal dps, but ~49% of your total single target dps on the boss.

    So even if you can't see or interact with the boss in any way, unless it is invulnerable, you do 50% of your usual damage to it.

    If you have your pet on it, you do about 75% of your usual dps to it.

    EDIT: ps the numbers are a bit off, cause this was napkin math.

    Based on previous analysis, loss of ruin is ~15.6% of your personal dps lost, or ~12% total dps loss.
    Losing (or not having) your pet is close to a 25% dps loss.
    (0)
    Last edited by pandabearcat; 10-19-2013 at 07:23 AM.

  8. #378
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by McDizz View Post
    However, they both have slower ramp times so movement intense fights can get a bit dumpy on them, there are ways around this of course and knowing the fights reduces this, but yeah. Bards do consistent damage because they laugh at movement, but in a straight "patchwerk" dps fight, they would be close to the bottom with dragoon / blm floating in between (haven't seen any hard numbers on dragoons, don't play with any normally).
    This is actually my main angst with Monk. If a team can't properly balance aggro, or if an enemy simply takes a few steps away, my skill stops and I'm stuck chasing. I have lost count of how many times I've lost my stacks to special situations and human errors in parties.

    That being said, at the same time, it does not make the class impossible to play, so I'm not totally ready to go up in arms about it. But it really does handicap the class in a poor way.
    (0)

  9. #379
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DistraughtKoala View Post
    Really find it incredibly hard to see why people try to sell Summoners short.
    Perhaps those said people would rather keep SMN as their secret DPS, when you boast too many accomplishment on how great the class at doing this and that, you are asking for an "adjustment", better keep saying the same thing, SMN DPS = very bad!!
    (1)

  10. #380
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Bard or atleast that's what most people say until we get nerfed in 2.1

    /thread
    (0)

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