飛べない豚はただの豚だ。
As far as i heard, one dot gets tracked and the other (that does no initial damage) does not get tracked. As long as parser aren't really fleshed out, the parses aren't more than good guesses.

I think that's a result of the poor combat log in FFXIV. There's a lot of stuff that isn't tracked the way you would expect. DoT damage, f.ex., never shows. The way the App parser tracks normal DoTs is that it sees the initial damage hit (and so knows the attack landed), and then just manually adds in the DoT damage based on the ratio of the initial hit compared to the DoT. I know it works that way because it will show the full damage even if you land the DoT right as a mob dies. It also shows the full 6 ticks (18 second duration) for ARC's Venomous Bite, even before you have the trait that makes it 18 seconds.
For DoTs that don't have an initial hit, the parser can't really know the damage it will do since it's never shown. I'm also not 100% sure that applying a non-hit DoT shows in the combat log.
So, it doesn't count critical on dots ? That means BRD dps is even higher than shownI think that's a result of the poor combat log in FFXIV. There's a lot of stuff that isn't tracked the way you would expect. DoT damage, f.ex., never shows. The way the App parser tracks normal DoTs is that it sees the initial damage hit (and so knows the attack landed), and then just manually adds in the DoT damage based on the ratio of the initial hit compared to the DoT. I know it works that way because it will show the full damage even if you land the DoT right as a mob dies. It also shows the full 6 ticks (18 second duration) for ARC's Venomous Bite, even before you have the trait that makes it 18 seconds.
For DoTs that don't have an initial hit, the parser can't really know the damage it will do since it's never shown. I'm also not 100% sure that applying a non-hit DoT shows in the combat log.

Possibly, but if DoTs are being calculated as theorized here, there are some other items to take into account. If the DoT damage is just being added as an assumed amount, their DPS #'s in the parser may not be getting penalized for clipping DoTs before they've hit full duration.
The FF14 App parser does not stack DoTs if you overlap them, but it does not seem to count crits. I'll test some more to make sure.Possibly, but if DoTs are being calculated as theorized here, there are some other items to take into account. If the DoT damage is just being added as an assumed amount, their DPS #'s in the parser may not be getting penalized for clipping DoTs before they've hit full duration.
//EDIT\\
It definitely doesn't count crits. And it does use some sort of prediction to determine the damage a DoT does. Over a long enough fight, it seems to be pretty accurate aside from crits. Would love to know how much damage I am actually doing <_<.
Last edited by ReverendBaka; 09-06-2013 at 06:57 AM.

Yah. lol aka parsers 'are' broken when it comes to dots... and dots is a summoner's dmg. Summoner's damage can be disgustingly high. I have a friend who was doing coil on a smn and coil on his blm. Both have pretty much the same gear + relic. We decided to use the burn method on Cad in turn 1 to turn it into a dps race, so after letting him be blm he wanted to switch over to smn. He did, and he as well as the rest of us felt his smn dmg blew his blm out of the water at least in that fight. And i've seen what his smn has done in comparison to other dps jobs and black mages in comparison. A summoner's damage is really no joke. BLMs have large numbers, i'll give you that. But between fight duration and their consistency with high movement battles... It's 'burst' Vs. the consistency of all those dots still going while you have to move around, dodge, ect., the same way a brd can keep constant and roll face as he's running about.
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