Unlike you I actually read the whole thread... Read pages 5, 6 and 7 (not sure how many posts you can see per thread) where people got into a heated debate about Ranged vs. Melee.
All I see (and thank you for reinforcing my point) are butt-hurt BRDs who get called on out on their lawls-i-can-attack-the-boss-while-running-and-having-my-back-to-him mechanics and reassuring themselves they're not playing an easy-mode class that's completely out-of-whack.
I could care less you picked the easiest class to play in the game (it's not your fault they also made it one of the most OP'd class in the game as well as making them support but that's a whole different topic) but at least don't be a hypocrite when someone calls you out on your class.
Again: if you haven't suffered the plight of a melee DPS class, you don't know what you're talking about.
--EDIT--
Wanted to touch on your point.
Ranged classes have two positioning combat mechanics to care about and one class (yours) arguably only has one:
1. BLMs have to worry about cancellation of cast time and staying out of AoEs;
2. As it currently stands, unless your party specifically asks you to, BRDs only have to worry about AoE damage and maybe having to stand next to party members in order to apply your songs. Hell, a skilled BRD negates situational awareness point #2 by being smart and being aware of his/her positiniong at all times to reduce run time and maximize DPS output.
Here's an overlook for melee classes:
1. Need to position yourself at back/flank at all times to maximize DPS output.
2. Is the tank moving the mob? If yes, you better be running in front of the mob if you want to DPS it and not get the message that the mob is too far from you or close to you. If no, then sit there and conduct your rotation.
3. Does the boss have mechanics where it's constantly moving/re-appearing? If yes, melee DPS are pretty much hosed.
4. Does the boss have mechanics where its flank/back isn't shown? The Demon Wall would like to have a talk with you.
5. If my Charge isn't up, again, ranged classes can be on their 2nd GCD cast while I'm barely even starting my first rotation.
This is not the fault of the players. This is the way SE designed the class and thought it'd be okay to balance ranged and melee exactly in the same way when it's obvious that one set of classes has an inherent (and unfair) advantage over an other set of DPS classes.
I'm sure that once the honeymoon period dies down and more people start reaching end-game, a lot of people are going to notice these disparities and demand answers.
My solution would be to decrease melee GCD by 0.5 seconds (exactly like in WoW). It'd balance everything out and would give melee an even-level playing field by enabling them to make up for the lost DPS due to mob positioning and boss mechanics that are counter-intuitive and don't let us unlock our full potential.