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  1. #291
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shunye View Post
    when did anyone say anything about ranged being harder to play than melee? stop trying to sidetrack the thread. also you are obviously ignoring ranged positioning for maximizing bard songs and avoiding boss mechanics when you are in the middle of a cast for a caster. when it gets to hard modes it will balance out.
    Unlike you I actually read the whole thread... Read pages 5, 6 and 7 (not sure how many posts you can see per thread) where people got into a heated debate about Ranged vs. Melee.

    All I see (and thank you for reinforcing my point) are butt-hurt BRDs who get called on out on their lawls-i-can-attack-the-boss-while-running-and-having-my-back-to-him mechanics and reassuring themselves they're not playing an easy-mode class that's completely out-of-whack.

    I could care less you picked the easiest class to play in the game (it's not your fault they also made it one of the most OP'd class in the game as well as making them support but that's a whole different topic) but at least don't be a hypocrite when someone calls you out on your class.

    Again: if you haven't suffered the plight of a melee DPS class, you don't know what you're talking about.

    --EDIT--

    Wanted to touch on your point.

    Ranged classes have two positioning combat mechanics to care about and one class (yours) arguably only has one:

    1. BLMs have to worry about cancellation of cast time and staying out of AoEs;

    2. As it currently stands, unless your party specifically asks you to, BRDs only have to worry about AoE damage and maybe having to stand next to party members in order to apply your songs. Hell, a skilled BRD negates situational awareness point #2 by being smart and being aware of his/her positiniong at all times to reduce run time and maximize DPS output.

    Here's an overlook for melee classes:
    1. Need to position yourself at back/flank at all times to maximize DPS output.

    2. Is the tank moving the mob? If yes, you better be running in front of the mob if you want to DPS it and not get the message that the mob is too far from you or close to you. If no, then sit there and conduct your rotation.

    3. Does the boss have mechanics where it's constantly moving/re-appearing? If yes, melee DPS are pretty much hosed.

    4. Does the boss have mechanics where its flank/back isn't shown? The Demon Wall would like to have a talk with you.

    5. If my Charge isn't up, again, ranged classes can be on their 2nd GCD cast while I'm barely even starting my first rotation.

    This is not the fault of the players. This is the way SE designed the class and thought it'd be okay to balance ranged and melee exactly in the same way when it's obvious that one set of classes has an inherent (and unfair) advantage over an other set of DPS classes.

    I'm sure that once the honeymoon period dies down and more people start reaching end-game, a lot of people are going to notice these disparities and demand answers.

    My solution would be to decrease melee GCD by 0.5 seconds (exactly like in WoW). It'd balance everything out and would give melee an even-level playing field by enabling them to make up for the lost DPS due to mob positioning and boss mechanics that are counter-intuitive and don't let us unlock our full potential.
    (4)
    Last edited by roflcaust; 09-04-2013 at 05:34 AM.

  2. #292
    Player
    Kasrai's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Kasrai Anellie
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by roflcaust View Post
    All I see (and thank you for reinforcing my point) are butt-hurt BRDs who get called on out on their lawls-i-can-attack-the-boss-while-running-and-having-my-back-to-him mechanics and reassuring themselves they're not playing an easy-mode class that's completely out-of-whack.

    I could care less you picked the easiest class to play in the game (it's not your fault they also made it one of the most OP'd class in the game as well as making them support but that's a whole different topic) but at least don't be a hypocrite when someone calls you out on your class.

    Again: if you haven't suffered the plight of a melee DPS class, you don't know what you're talking about.
    All I see is a butt-hurt melee talking about how hard melee is with a "me against the world" attitude to justify his decision on choosing to play a melee class.

    Cry in another thread. This one is for the highest DPS classes.
    (2)

  3. #293
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Adjusting scaling for Melee would be a good compensation for it as well. I would prefer that to an even faster gcd than monks already have.
    (6)

  4. #294
    Player
    ChanceSkeleton's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Chance Skeleton
    World
    Famfrit
    Main Class
    Lancer Lv 34
    Archer/Bard has got to be the strongest sustained DPS in the game because everything can be cast on the move. Positioning hardly matters to them, whereas all the melee classes have to run in and out of red circles all fight and casters have to stand still, risking damage from wayward red circles. Archers/Bard can run around freely mashing on their skills every time its up with little regard to the monster. As long as they are not standing in the red circles, they are constantly applying damage.
    (1)

  5. #295
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kasrai View Post
    All I see is a butt-hurt melee talking about how hard melee is with a "me against the world" attitude to justify his decision on choosing to play a melee class.

    Cry in another thread. This one is for the highest DPS classes.
    I've provided valid points as to what are the inherent advantages of ranged vs. melee.

    Besides insulting me, what can you tell me to disprove that your easy-mode class is just too good right now? You're the best of both worlds: you're either top the DPS chart if you want or turn yourself into an irreplaceable support role by buffing all your other party members.

    So what should we do according to your oh-so-wise wisdom? All melee classes should stop QQ'ing, re-roll ranged classes and drink the Kool-Aid as you are?

    Nah, I have a tendency to pass the classes designed for mentally challenged players and pick the ones with the highest DPS potential (MNK).

    I'll complain when these classes cannot attain the goal set-out by developers because of their own incompetence.

    And of course I'm justifying playing a melee class. I've invested a lot of time and theorycrafting just to throw it all away.
    (6)

  6. #296
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by roflcaust View Post

    And of course I'm justifying playing a melee class. I've invested a lot of time and theorycrafting just to throw it all away.
    so you are just oozing tears because you do not have to move from any ranged mechanics and still low DPS????


    your posts consist of "ranged are derps melee needs more"

    there are 0 fights that require a monk.... everything past the story mode 8 mans need bards.
    (0)

  7. #297
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    775
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Eckoh View Post
    everything past the story mode 8 mans need bards.
    One certain FC would disagree:
    http://cdn.guildwork.net/albums/imag...50e601900a.jpg
    (2 paladins, 2 white mages, 3 monks, 1 dragoon.)
    http://cdn.guildwork.net/albums/imag...50dfa959e1.jpg
    (2 paladins, 2 white mages, 2 monks, 2 dragoons.)
    http://abload.de/img/ffxiv_09022013_005807w9xix.png
    (2 paladins, 2 white mages, 2 monks, 2 dragoons.)

    And no, this is not me or my FC. Just sayin', Bards are not needed.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  8. #298
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Dixa View Post
    in addition, bards have - as far as i know - the only threat reducing ability in the game. don't know if it's cross class.
    Actually Dragoons have enmity reduction from Elusive Jump. Not many people, or even most Dragoons, are aware of this. So if you see a Dragoon low on the threat meter it just means he saw himself catching up to the tank due to his massive dps and popped EJ to drop himself down
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  9. #299
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    Quote Originally Posted by Eckoh View Post
    so you are just oozing tears because you do not have to move from any ranged mechanics and still low DPS????


    your posts consist of "ranged are derps melee needs more"


    there are 0 fights that require a monk.... everything past the story mode 8 mans need bards.
    Sorry but no one will need a bard once people learn the fights, the interupts and single target limit breaks will be far superior to anything a bard can bring along, that plus chain mantras would be better than chain crap songs
    (2)

  10. #300
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Aicasia View Post
    Are you serious right now? The question is ALWAYS under optimal conditions, such as Patchwerk or a Target Dummy. I didn't think this was that hard to understand, considering it has been said MULTIPLE TIMES.
    Considering we're talking about Ifrit at times, and posting DPS parsers of high level dungeons at others, should I just call you a poo poo head and be done with the random implied insults? Also how much HP does the Dummy Have? Defenses? Level? What buffs do you have?

    Seriously. Think about what you're trying to figure out. The class that does the most damage. That's like trying to figure out which sport is the best ever. Good luck with that.

    My unfailing, erect, and ready to perform, black hat will always be better then your weak, effeminate archer's bonnet.
    (3)
    Last edited by HoroBoro; 09-04-2013 at 10:12 AM.

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