Page 29 of 44 FirstFirst ... 19 27 28 29 30 31 39 ... LastLast
Results 281 to 290 of 434
  1. #281
    Player

    Join Date
    Aug 2013
    Posts
    66
    Did a little test while doing ifrit

    members of my fc, pretty geared - not the top, but nice - the 3 of us with an ifrit weapon equipped, against ifrit

    BLM - 177 dps (counting lb3)
    DRG - 163 (counting lb3)
    BRD - 134 (counting -20%dmg for mage's ballad)

    The absence of a DPS LB is an obvious reduction on the overall dps, and the songs using too is another reduction. Still, i can suggest that "morally" we Bard are pretty strong as DPS.
    (0)

  2. #282
    Player
    Foguelo's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Byanka Swiftrunner
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HoroBoro View Post

    Shunye - answer me this question. If you go into engineering, which engineer is the best engineer?

    Mechanical obviously. 2EZ!

    But in all seriousness, one factor that has probably already been mentioned is ranged vs. melee dps. I play Monk and am already considering re-rolling just because of the handicap of boss melee aoe damage (looking at you Garuda). This is eventhough I enjoy my class/job and even if it were the highest dps (I know it's not).
    (0)

  3. #283
    Player
    Mugaaz's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Mugaaz Zaagum
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    There are definitely some boss fights where Melee DPS is a strictly worse than ranged. I have not found the opposite to be true for any encounter I've seen. There are some bosses with attacks that are easier to dodge if you hug the monster, but this isn't a benefit to melee DPS at all, since ranged DPS could just stand there if they are smart. The time melee dps has to run away from attacks, run to adds, run back to boss, etc. All of that is taking away from their uptime and interrupting their rotations. Demon wall is slightly more difficult for DPS that has long cast times, but this can actually be fully mitigated if they are skilled and just predodge all the telgraphed blows, and only move during the last .2 seconds of cast time so it doesn't cause an interrupt. However, there is no way for melee DPS to use skill to remove the time it takes to run from point A > B > A. Many of the bosses have PBAoE attacks that need to be dodged, there is no equivalent for ranged DPS.
    (3)

  4. #284
    Player

    Join Date
    Aug 2013
    Posts
    14
    Quote Originally Posted by Rosencranz View Post
    Did a little test while doing ifrit

    members of my fc, pretty geared - not the top, but nice - the 3 of us with an ifrit weapon equipped, against ifrit

    BLM - 177 dps (counting lb3)
    DRG - 163 (counting lb3)
    BRD - 134 (counting -20%dmg for mage's ballad)

    The absence of a DPS LB is an obvious reduction on the overall dps, and the songs using too is another reduction. Still, i can suggest that "morally" we Bard are pretty strong as DPS.
    Counting limit breaks when comparing DPS balance isn't really a good idea since some classes have damage LB and some classes do not;
    Not to mention, the class cannot perform an LB3 unless the rest of the group deals damage. This should be considered a gain to raid dps, not personal dps.
    (0)

  5. #285
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Eein View Post
    Counting limit breaks when comparing DPS balance isn't really a good idea since some classes have damage LB and some classes do not;
    Not to mention, the class cannot perform an LB3 unless the rest of the group deals damage. This should be considered a gain to raid dps, not personal dps.
    You can't say that. That's like saying don't count tanks cause all you need is blms and archers. Something has to be there for the rest to exist.

    sword dance is a mnk/drg only so you need one in there to get that LB. Same with BLM/acn

    LBs count, because they are exclusive to other classes.

    BTW how do you calculate BLM/ACN LB since they are AoE? you can't really count it 3x because it hits 3 targets...that's kind of a false positive, or true depending on situation.

    In a Full PT, LB isn't really an issue because you assume there is at least one of every type, but in a Light PT, it makes a big difference, because if you don't have it, you don't have it.
    (1)

  6. #286
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I think it's hilarious when the ranged classes are trying to make a point that their classes are harder to play than a melee DPS.

    Here, let me tell you one thing that'll always make melee classes more difficult to play because of an inherent handicap that has been imposed on us: mob positioning.

    Ranged classes never, ever, ever have to worry about that. All you need to worry about is to be out of AoEs and spam skills while standing still.

    That's why melee classes need to have their GCDs reduced to 2.0 seconds flat. Ranged has way too much of an advantage right now. I detailed it in an earlier post that by the time I may be hitting a mob and my Charge isn't up, BRDs/BLMs/SMNs may get in 2-3 attacks while I'm still prepping my first rotation to get 1 stack of GL.
    (1)

  7. #287
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    Quote Originally Posted by roflcaust View Post
    I think it's hilarious when the ranged classes are trying to make a point that their classes are harder to play than a melee DPS.

    Here, let me tell you one thing that'll always make melee classes more difficult to play because of an inherent handicap that has been imposed on us: mob positioning.

    Ranged classes never, ever, ever have to worry about that. All you need to worry about is to be out of AoEs and spam skills while standing still.
    when did anyone say anything about ranged being harder to play than melee? stop trying to sidetrack the thread. also you are obviously ignoring ranged positioning for maximizing bard songs and avoiding boss mechanics when you are in the middle of a cast for a caster. when it gets to hard modes it will balance out.
    (1)

  8. #288
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    what's the difference between "DPS" and "Total Overall Damage" (from the parser), i'm always on top of Overall Damage (as MNK and without counting limit break), but my DPS is always different, can varies between 90~177.
    (0)

  9. #289
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Nexxus View Post
    what's the difference between "DPS" and "Total Overall Damage" (from the parser), i'm always on top of Overall Damage (as MNK and without counting limit break), but my DPS is always different, can varies between 90~177.
    They are related. DPS is just overall damage divided by time. DPS is just easier to compare class to class.
    (0)

  10. #290
    Player
    Dixa's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Dixa Lorvaelis
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    basing on emnity does not make sense either. there hasn't been an mmorpg that has made 1 pt of dmg = 1 pt of threat universally regardless of source probably since dark age of camelot. in this game, dots may generate extra threat. a dot with a debuff may generate bonus threat.

    in addition, bards have - as far as i know - the only threat reducing ability in the game. don't know if it's cross class.

    when talking about dps and overall damage you have to add a third variable here - the entire dungeon run, or per fight. per fight, dps = your total damage for that fight divided by length in seconds. for an overall dungeon run it can be hard if the game does not immediately drop you to an out-of-combat state when the target dies. this leads to extra seconds being added and for the overall damage done will make your dps seem lower than it should be. this is why - historically - the only dps that has ever mattered is the dps done during boss encounters, or on target dummies to establish a baseline.
    (0)

Page 29 of 44 FirstFirst ... 19 27 28 29 30 31 39 ... LastLast