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  1. #1
    Player
    ArmorKing's Avatar
    Join Date
    Apr 2012
    Posts
    89
    Character
    Silver Samurai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    As a MNK main, I'm pretty biased. But, in the spirit on honesty, I try to be objective. That said, I'm rather impressed at ACN at the moment. Talk about sustained DPS. This class will kill you with a 1000 cuts. Or a 1000 cutes, since Carby is involved.

    Now this is only one incident, but I had a lowbie dungeon run where I was constantly #2 on the hate list on everything, and always made sure to assist the tank. Now, I could easily assume that the tank (a glad) was slacking, but we were on a timer to beat the server shutdown. This means the other DPS (a PGL) was pressed to put in 100% too. So, giving the benefit of the doubt, I could only ASSUME that everyone was going full steam, and yet I still kept pulling hate.

    I watched to make sure that the other DPS was assisting the tank too, and he was. So everyone seemed to be doing their job.

    So, my question is, what was causing me to pull hate so easily. TBH, I was geared to the 9s, with all HQ + materia gear and/or green-tiered dungeon drops. I also put 4 DoTs on the assisted target (IE i focused fired instead of spreading DoTs around): Bio, Miasma, Thunder and Aero. Along with emerald carby doing his usual thing, that was it. I never even had time to cast Ruin or even Energy Drain.

    Also, I wonder about the enmity shared between an ACN and carby. Does Carby's DPS count towards mine, making it easy to take hate, or does gear+stats really affect DoT damage that much? I always assumed DoTs were somewhat hard to "pump" up, per se.

    Thanks for any info.
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    A user and the pet have separate hate. Carby does have some some enmity increasing skills so enmity is never a good indicator of damage.
    Dots are good and bad. Dots do not over write thus you can have bio bio bio bio2 etc etc, from many casters, but at the same time enemies will resist more and more the longer the fight, as well as the fact those dots aren't exactly strong.

    All classes have dots, most of them just suck. it is fairly easy to calculate how much damage a dot does and rarely do they exceed the damage of a straight up attack.

    Finally Buffs and crits obviously do not favor dots so dots loose out simply because they are not good at ability stacking.
    (0)

  3. #3
    Player
    Riese's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Riese Nokan
    World
    Behemoth
    Main Class
    Archer Lv 47
    I did forget to mention earlier that a major problem with phase 3 parsing was that a lot of it was performed by level 50s on Cancer. A lever 30 FATE. That means that hit rate, crit chance, damage taken (avoidance of PBAOEs) and other factors could be ignored and heavily imbalance the results. Where a level 50 FATE might actually do enough to make a melee want to avoid the PBAOE, a 50 character in a 30 shrugs it off.

    Personally, I do not count Limit Break as a DPS boost for a class. It's not a class ability really.

    In the end, I would not be surprised to see a few more small changes over some patches in the future to be more balanced. I do not believe they want a situation where one class is so dominant in something that other classes become the FFXI's LOLDRG. Nor do I think they will want groups that were like the days of Weapons in sky or Colibri later on.

    Edit: To Kukurumei, DoTs can crit. What I'm not sure of at the moment is if it's effected by buffs at all or if it's before they're applied or when the buff(s) are applied.
    (0)
    Last edited by Riese; 08-26-2013 at 04:50 AM.

  4. #4
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by kukurumei View Post
    All classes have dots, most of them just suck. it is fairly easy to calculate how much damage a dot does and rarely do they exceed the damage of a straight up attack.
    lolwat?

    Provided the enemy lives long enough for the DoT to run its course, they're usually your highest damage per gcd attacks.
    Quote Originally Posted by Riese View Post
    Edit: To Kukurumei, DoTs can crit. What I'm not sure of at the moment is if it's effected by buffs at all or if it's before they're applied or when the buff(s) are applied.
    They are increased by your buffs based on when the DoT is applied.
    (1)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Powercow View Post
    lolwat?

    Provided the enemy lives long enough for the DoT to run its course, they're usually your highest damage per gcd attacks.

    They are increased by your buffs based on when the DoT is applied.
    They will not get the full effect of an enemy debuff, nor do their skills fit in the tokens (like mnk wars, blm all have their own set of charge counters), nor do they apply with any debuff length.

    the GCD heavily favors direct attacks, for pretty much every class except ACN because that's all ACN has and even then not really, when the mnd/int down debuff is 10 seconds.

    The point of mnk is to grease up, the point of blm is to astral up, the point of a war is to wrath up, etc.

    Very few jobs will pick a dot in their rotation unless it's all they have.

    You use Dot because they charge the Limit break, otherwise, they're crap most of the time.

    Dot can crit on the initial but is applied separately on the dot potency.
    (0)

  6. #6
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kukurumei View Post
    The point of mnk is to grease up, the point of blm is to astral up, the point of a war is to wrath up, etc.

    Very few jobs will pick a dot in their rotation unless it's all they have.

    You use Dot because they charge the Limit break, otherwise, they're crap most of the time.
    Look here for my response to the same topic on a different thread (same person, even).

    I didn't bother to copy and paste it here since I didn't want to take up space in this thread.
    (1)
    Last edited by Vensaval; 08-26-2013 at 09:07 AM.

  7. #7
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by kukurumei View Post
    They will not get the full effect of an enemy debuff, nor do their skills fit in the tokens (like mnk wars, blm all have their own set of charge counters), nor do they apply with any debuff length.

    [snip]
    I think you don't know how DoTs work like, at all. They do damage every 3 seconds.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!