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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hooplahs View Post
    DRG have one of the highest single target DPS in the game. Only reason why people think they do low dps is because you see 90% of players only spamming the 3 way thrust combo rotation (which easily makes you the lowest dps in the game...). Also, with the cast time reduction on jumps, our dps will be increased even further.

    (Meant that Monk is higher than Dragoon given optimal DPS). I don't disagree that Monk is the highest DPS in the game. But in Coil, there is no point of running two melee, and if you have bards, its better to run with a DRG that can provide Disembowel Debuff.
    Two melee is not even sub-optimal for anything but turn 4. Not 100% on turn 5 since that is still progression for me but from what I know, two melee is fine.

    Also, I'm pretty sure summoner is above dragoon for single target.

    The disembowel buff isn't that potent considering you're buffing the bard which is the lowest dps.

    All of this is moot though.
    Post 2.1, we'll all be stacking monks with those buffs!
    (0)
    Last edited by Allyrion; 11-23-2013 at 01:48 AM.

  2. #2
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I can't speak to SMN dps but MNK is pretty comfortably ahead of DRG, so it's kind of a shame that DRG isn't getting buffed more than just jumps. I play both MNk and DRG so I have firsthand experience. The difference is pretty tangible, and more than 10% i'd say. I've put a lot of time into my DRG gear and it's just frustrating to know that i could have geared MNK instead and performed noticeably better in coil.
    (1)

  3. #3
    Player
    Hooplahs's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Hooplah Yoo
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Most of DRG dps comes from correct rotations of a crap load of skills. If you do it perfectly, you are definitely up their on top DPS single target with monk easy. Easy to play, hard to master moreso than other classes minus monk.

    In my coil group, I'm usually (90% of the time) on the top of DPS charts on all bosses (minus adds) and my group has two bards, 1 SMN or BLM.
    (0)

  4. #4
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    My source is my sim, which has DRG about 8-10% lower than MNKs.

    Mostly monks just have more self buffs, but have a pretty high ramp up, so on any disconnect it takes a long time for monk to catch up if they ever lose GL3.

    And 8% lower is if monks do 100% damage, DRG do 92% of that damage.

    EDIT: they're closer to 7% behind.
    (0)
    Last edited by pandabearcat; 11-23-2013 at 10:35 PM.

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pandabearcat View Post
    My source is my sim, which has DRG about 8-10% lower than MNKs.

    Mostly monks just have more self buffs, but have a pretty high ramp up, so on any disconnect it takes a long time for monk to catch up if they ever lose GL3.

    And 8% lower is if monks do 100% damage, DRG do 92% of that damage.

    EDIT: they're closer to 7% behind.
    From what I understand, it's quite difficult for a DRG to put out their optimal damage. All I can say is, I've never seen a DRG get even that close in practice, but I suppose it's not surprising that as a melee job their DPS ceiling is high.
    (0)

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    From what I understand, it's quite difficult for a DRG to put out their optimal damage. All I can say is, I've never seen a DRG get even that close in practice, but I suppose it's not surprising that as a melee job their DPS ceiling is high.
    That may be true, but actually for the DRG sim it doesn't even use a priority system (which would allow it to make better/quicker decisions than humans can), instead it uses a set in stone rotation.

    So memorize the rotation and you're golden.
    (0)

  7. #7
    Player
    Hooplahs's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Hooplah Yoo
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    From what I understand, it's quite difficult for a DRG to put out their optimal damage. All I can say is, I've never seen a DRG get even that close in practice, but I suppose it's not surprising that as a melee job their DPS ceiling is high.
    DRG rotation is pretty straightforward... It's just that 90% of the population doesn't use the correct one.
    (0)

  8. #8
    Player
    Ayasee's Avatar
    Join Date
    Nov 2013
    Posts
    54
    Character
    Ayase Natsume
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hooplahs View Post
    DRG rotation is pretty straightforward... It's just that 90% of the population doesn't use the correct one.
    And what would the correct one be?
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Panda rotation.
    (3)

  10. #10
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The challenging part of the DRG execution is not memorizing the rotation. It's adjusting the rotation dynamically when things happen, or setting up for specific fight events that conflict with the rotation.
    (4)

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