Hello.
First of all I apologize for my English, not's very good.
It wanted to ask if some day was giving to itself the possibility that they were removing the Surplus or level restriction of the game.
Hello.
First of all I apologize for my English, not's very good.
It wanted to ask if some day was giving to itself the possibility that they were removing the Surplus or level restriction of the game.
Geändert von Lenfant (08.04.11 um 02:29 Uhr)
Yes, the level cap will not stay at 50. I think the original level cap in FFXI at the time of release was ~50 too, but now they are upping it to 99 (after many years of being 75). I would imagine that the cap for ranks in FFXIV will follow suit.
Sorry if I have been misinterpreted but I refer to the restriction of rank points
Surplus should definitely be removed. Quite honestly, it isn't that bad to deal with. Most people that have figured this game out find it an annoyance, but continue to level straight on through it. It doesn't even get bad till around the -50% XP reduction.
SE explained that the surplus was to keep the casual and hardcore gamers closer to each other in terms of levels. This is far, far, far from the case, especially in the state of the game now. It didn't work then, it still doesn't work now. Not to mention, there are times when you'll enter surplus, then randomly (in that same day) exit out of surplus for 30k or so, only to re-enter surplus. The system seems faulty and broken.
Not to forget, the surplus system in general is a game-killer. It stops the consumer from even considering of purchasing the game. I have real life friends that I've tried to convince to play this game, but they ask, "Isn't that the game where you can only level for a certain amount a week?"
If you think about it, why would you want to play ANY game that basically tells you WHEN you can play?
If SE can't or won't make surplus work as intended, then just take it out.
It's a bad image for the game.
yea.surplus really shudn't be in this game.
give casuals a resting exp bonus and all problems are solved without fucking around with ppl that tend to play more then 1-2 hrs a day :|
Apologies also, I misunderstood your question
I hope they remove the restriction- it doesn't stop people leveling and in my opinion just serves as an annoyance that the game is penalizing you for ranking "too fast". With the improvements regarding SP gained, I find that I hit the cap way too quickly- for example I ranked from 48 (about 30K in) to 49 two days ago.. I did a few leves last night, gained 20Kish SP and hit fatigue. Ok, so I had gained around 90K in a couple of days but that is far from excessive considering it was just a few rounds of linked leves. I also hate that the wording is "skill bonus"...
I dont care anymore for surplus, i leve if i have, or if i don't, but yest it should be removed from the game.Apologies also, I misunderstood your question
I hope they remove the restriction- it doesn't stop people leveling and in my opinion just serves as an annoyance that the game is penalizing you for ranking "too fast". With the improvements regarding SP gained, I find that I hit the cap way too quickly- for example I ranked from 48 (about 30K in) to 49 two days ago.. I did a few leves last night, gained 20Kish SP and hit fatigue. Ok, so I had gained around 90K in a couple of days but that is far from excessive considering it was just a few rounds of linked leves. I also hate that the wording is "skill bonus"...
It exists some possibility of that I SE eliminates the level restriction in one of the following patchs?
I can only hope.
As a dev post commented about it with gathering jobs, it seems to also be in place to combat vs RMT, but it's a bit of a ridiculous mechanic that is just causing more frustration then anything with the player base (or I can only assume).
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