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  1. #261
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    The World will feel more alive when I'm spamming my jump key all day every day.
    (1)

  2. #262
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    bump-

    MONSTER AI: monster walking into a fight... makes no logic, even in a fantasy world. Linking system is great! i understand much will be changed for patch2.0. Monster AI with monster walking into a fight, not so good. Aside from this, FFXIV into patch1.20 looks really GOOD, keep it ip Yoshi and TEAM
    (1)

  3. #263
    Player
    Douten's Avatar
    Join Date
    Jan 2012
    Posts
    82
    Character
    Douten Mori
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    -bump for lively world-
    I'll expand on my idea for engaging mob a bit.

    Have mobs engage in combat with each other. It doesn't necessarily mean that they will lose hp or anything, but an ai where mobs of the same family, or loner in a camp, would go up to each other and have a little fight animation. What would be cool is if we attacked one the other mob will fight along side us.

    Have better movements, not just random. Have some of them be in a small group that travel together. If one is attacked the other will flee and join another group, or they'll just break off.

    A bit more animation. Don't just have standing and moving animation. Add some extra idle animations. Perhaps a marmot chases its tail, crabs can clean their eyes, dodos can run and flap their wings pretending to fly, etc.

    Interact with weather. Maybe a sheep can shake its fur dry once in awhile in the rain.

    Mobs should definitely be more than just higher poly counts & high res texture.
    (3)

  4. #264
    Player
    AresGodofwar's Avatar
    Join Date
    Oct 2011
    Posts
    86
    Character
    Japella Sigma
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Some of it was cool till the end.... ff should never have jump. And if they add it like they been saying, it may be disappointing. It will take away from the environment and most of the adventuring would be half assed... cutting corners n watnot
    (0)

  5. #265
    Player

    Join Date
    Aug 2011
    Posts
    74
    Quote Originally Posted by Douten View Post
    -bump for lively world-
    I'll expand on my idea for engaging mob a bit.

    Have mobs engage in combat with each other. It doesn't necessarily mean that they will lose hp or anything, but an ai where mobs of the same family, or loner in a camp, would go up to each other and have a little fight animation. What would be cool is if we attacked one the other mob will fight along side us.

    Have better movements, not just random. Have some of them be in a small group that travel together. If one is attacked the other will flee and join another group, or they'll just break off.

    A bit more animation. Don't just have standing and moving animation. Add some extra idle animations. Perhaps a marmot chases its tail, crabs can clean their eyes, dodos can run and flap their wings pretending to fly, etc.

    Interact with weather. Maybe a sheep can shake its fur dry once in awhile in the rain.

    Mobs should definitely be more than just higher poly counts & high res texture.
    This is a great idea and it was there in FF12 and 13, why is it not here (the game that needs it the most) I don't get it.

    I guess it's extra work that they are not putting the resources into now. It would give the world a much lively feel, but ah well.
    (0)

  6. #266
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HokSeven View Post
    This is a great idea and it was there in FF12 and 13, why is it not here (the game that needs it the most) I don't get it.
    Engine limitations™

    On a serious note, they did plan to do some of that stuff but they never came to implementing it cause of the shit hitting the fan after release.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #267
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by HokSeven View Post
    This is a great idea and it was there in FF12 and 13, why is it not here (the game that needs it the most) I don't get it.

    I guess it's extra work that they are not putting the resources into now. It would give the world a much lively feel, but ah well.
    Some mobs did it in XI too -- Goblin diggers for example will travel to a spot and stomp the ground like they've ..well buried something lol.
    (1)

  8. #268
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Bump for all the world to see!!!!!
    (1)

  9. #269
    Bump due to ^'s bump failing D:
    (1)

  10. #270
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zahak View Post
    Bump due to ^'s bump failing D:
    Thanks for the bump assist.. haha
    (0)

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