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  1. #161
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'd like to see NPCs move around from place to place and have a schedule, and have conversations with other NPCs as well. A good example of what i'm talking about is The Elder Scrolls IV: Oblivion. Having a system like that (but not having them only talk about mudcrabs and goblins to each other) and such would be a great addition to the game imo and would defenitely make the world seem more alive than it does now. It's kinda boring seeing the NPCs stand in one place all the time to be truthful.

  2. #162
    Player

    Join Date
    Mar 2011
    Posts
    102
    One thing that I really feel could add to the dynamics and life of the game is scaling up the cities by their economy.
    Basically everyone who plays is adding to the economy amount of money in their starting city. So say Gridina's players have the most gold (yeah right), the city gets more NPCs walking around (can't talk to them they just add to the liveliness of the city) more shops open up with better stuff to buy, and festival decorations become more extravagant.

    Basically it's like campaign from FFXI but based on the economy (which makes sense for this game as it is so crafting heavy). It would add a lot to the liveliness of the game and help it feel more dynamic.
    (2)

  3. #163
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Darte View Post
    One thing I always found odd while traversing through the many streams of the black shroud was, why isn't my character being reflected in the water? Ok I understood for FFXI there were limitations because of the technology but I feel XIV should at least have little things like that.
    This may be nitpicking background nazi of me, but for real what killed immersion in the black shroud was those rivers, they had the same entrance to go across them, they were copy pasta'd (this i didn't mind as much, you don't have to make 7 different rivers just make the ledge to cross them in different places). Also these rivers do not go anywhere that I can physically see.
    (2)

  4. #164
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KeyserSoze View Post
    My list of ideas to make Eorzea feel more alive (in any given order):

    - addition of story driven dialogue from ALL NPCs in all cities, from small one liners to entire tales (text is just fine)

    - addition of 1000+ quests for absolutely everything, each one telling a little more of the story and lore

    - addition of 100+ roaming Notorious Monsters small and large, scattered all over Eorzea that all drop ra/ex equipment

    - addition of more and diverse (climate/terrain) dungeons, with treasure chests, and quests associated with exploring and looting these chests

    - addition of several smaller towns, with unique story lines, quests and items associated with it

    - small mini-games unique to each city (gambling, tournaments, etc) that players can compete with one another

    - traveling quests are always a great way to introduce all of the areas to explore (escort quests come to mind)

    - Chocobos, and Chocobo music

    - much more interesting ferry rides (sea monsters and pirates, yes please)
    ^ This, plus phantom train. (instanced dungeon with boss at the end. transports you from ul'dah to ishgarde)
    (2)

  5. #165
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Anathiel View Post
    ^ This, plus phantom train. (instanced dungeon with boss at the end. transports you from ul'dah to ishgarde)

    I like this phantom train idea, it doesn't have to be a train like people nitpick on, it could be a phantom ship, phantom airship, phantom train ran on the blood of lallafells (jk jk), they can change this content idea to match the lore, we just want a transportation device type dungeon. Hell i'd take MMM right now :[
    (1)

  6. #166
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    52
    First off I think they need to improve mob AI and movement. Mobs feel lifeless like they are just these statues waiting for you to smash them. Combine this with the cumbersome UI/Battle system it makes for a very unnatural experience.

    I think the game can be more fun if time was taken to make the current Guildleves and Behests more interesting. If you improved mob AI and mob parties were more threatening players may actually have to come up with strategies to beat them instead of just zerging.

    Way too much copy and pasted terrain, we need more variety. We need farms and NPCs out working in the fields. We also need Beastmen and raiders wandering around setting up camps. Lots of roaming NMs that disrupt the peace with unexpected encounters.

    We also need CoP caliber missions that are heavily story driven and are challenging and require more strategy.

    I think the way character models and NPCs move and behave can be improved as well. Players and NPCs feel lifeless also. The models are very pretty but they are very stiff and movement is clunky. Actions and abilities are very redundant. Watching mages use the exact same "dart" and spell casting animations over and over again is very painful
    (1)

  7. #167
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by KeyserSoze View Post
    My list of ideas to make Eorzea feel more alive (in any given order):

    - addition of story driven dialogue from ALL NPCs in all cities, from small one liners to entire tales (text is just fine)

    - addition of 1000+ quests for absolutely everything, each one telling a little more of the story and lore

    - addition of 100+ roaming Notorious Monsters small and large, scattered all over Eorzea that all drop ra/ex equipment

    - addition of more and diverse (climate/terrain) dungeons, with treasure chests, and quests associated with exploring and looting these chests

    - addition of several smaller towns, with unique story lines, quests and items associated with it

    - small mini-games unique to each city (gambling, tournaments, etc) that players can compete with one another

    - traveling quests are always a great way to introduce all of the areas to explore (escort quests come to mind)

    - Chocobos, and Chocobo music

    - much more interesting ferry rides (sea monsters and pirates, yes please)
    ... how revolutionary... /sarcasm
    (0)

  8. #168
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    I was in Coerthas today (still am) and while there an Infero Drake attacked me.

    It shot what looked like sticks at me.

    WTF?

    Shouldn't it have roared a jet of fire at me or something?
    (1)

  9. #169
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by gifthorse View Post
    I was in Coerthas today (still am) and while there an Infero Drake attacked me.

    It shot what looked like sticks at me.

    WTF?

    Shouldn't it have roared a jet of fire at me or something?
    Hey man don't downplay the danger of sticks, sticks are deadly objects of death and destruction so don't be fooled by their seemingly unthreatening wooden exterior!

  10. #170
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Nahaara View Post
    Hey man don't downplay the danger of sticks, sticks are deadly objects of death and destruction so don't be fooled by their seemingly unthreatening wooden exterior!
    I wasn't underestimating their danger, just pondering their relevance.
    (1)

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