
Originally Posted by
Gasper
To make the world feel more alive, I would implement aggressive monsters attacking nonagressive monsters, like an ecosystem similar to FFXIII's plains, but on a grander scale than just 1-3 occurances. To counteract the lost nonagressive mobs you can make "dens" or "packs" that link when attacked, hunt (larger/stronger or weaker non-agressive mobs), and roam (3-5 agressive mobs, like wolfs do). Look to the natural behavior of come real life animals to creat the behavior. There was talk about this during development of FFXIV, I think it should be brought back. Also, one could add more non-agressive mobs. It would also create the element of "wrong-place at the wrong time" and peril to Eorzea. If you are at the same rank as these mobs level, and you get attacked by the pack you will probably die if you cannot run away. It creates a situation where you need to be aware of your surrondings. Also, the monsters in each region need to be diversified, instead of just having dodo's, sheep, squirrels, and 1-2 area specific monsters in every region. I remember FFXI had different mobs in every starting region.
Also, add nocturnal monsters, ghosts, etc. Nightime in FFXI was dangerous in some places.