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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    29
    Going through the same issues here. Planning another pearl break and redistribution on Thursday, actually. So please allow me to put my weight behind this suggestion as well.
    (0)

    Proud Guildmaster of the Seraphim. Feel free to check us out at our guild website, www.seraphim-ff.com or otherwise, at our Recruitment thread here in the Mysidia world forums.

  2. #2
    Player
    RisaCooper's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    148
    Character
    Risa Cooper
    World
    Sargatanas
    Main Class
    Rogue Lv 58
    Quote Originally Posted by CSLionheart View Post
    Being an officer and pearlsack holder of a large and active linkshell, I can say from experience that there are many issues with the linkshell system that desperately need to be addressed. They include, but are not limited to, as follows:

    1) This is an obvious one. Resolve the glitch that frequently (I'd estimate 50% of the time) causes the game to crash when the linkshell member list is opened. This should have been addressed long ago, there's really no excuse.

    2) For the love of god, allow pearlsack holders and linkshell leaders to boot members from the linkshell without them being online. This is a very large inconvenience when you have inactive members and the only way to free up space in the linkshell is to break the shell and remake it entirely.

    3) Make the linkshell member list more detailed. As in FFXI, display each member's current location, rank, physical level, etc. in addition to whether or not they are online.

    4) /lsmes. We need it. Enough said.

    Possibly more to come.
    ^ all of this.

    And maybe a quick way to change your ls without having to go into that menu every time, it gets taxing after a while, or maybe you could just change your ls by typing /linkshell1-10? talking in more then one when you can see them all is really annoying.
    (0)
    ~~ sAnItY iS oVeRaTeD... ~~

  3. #3
    Player
    pepesylvia's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    20
    Character
    Rocky Genji
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Agree wholeheartedly on everything except:

    > display each member's current location

    I like how this game really keeps the stalkery/control freak LS leaders and members at bay.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Having to break your LS and remake it and invite everyone back just to clear inactive members is a royal pain. Please fix it.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    I must say some linkshell management options would be really really nice
    Especialy the ability to get rid of inactive, offline people, it is becoming a real problem that alot of shells want fixed
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by CSLionheart View Post
    Being an officer and pearlsack holder of a large and active linkshell, I can say from experience that there are many issues with the linkshell system that desperately need to be addressed. They include, but are not limited to, as follows:

    1) This is an obvious one. Resolve the glitch that frequently (I'd estimate 50% of the time) causes the game to crash when the linkshell member list is opened. This should have been addressed long ago, there's really no excuse.

    2) For the love of god, allow pearlsack holders and linkshell leaders to boot members from the linkshell without them being online. This is a very large inconvenience when you have inactive members and the only way to free up space in the linkshell is to break the shell and remake it entirely.

    3) Make the linkshell member list more detailed. As in FFXI, display each member's current location, rank, physical level, etc. in addition to whether or not they are online.

    4) /lsmes. We need it. Enough said.

    Possibly more to come.
    Bumping because I very much agree with everything stated here. Our LS is going to have to do another break and make soon due to clearing inactive members. Also someone suggested being able to see when members last logged in, which is a great idea to help determine inactivity. Please SE, we need some better linkshell management.
    (0)
    Last edited by Sojiro; 03-09-2011 at 01:02 AM.

  7. #7
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree with what others have said. I just skimmed through and noticed all the obvious suggestions, but even something along the lines of creating more available emblems and colors would be a nice addition.
    (0)

  8. #8
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    I agree^~^

    i also would like a way to take off one of the LS without throwing them away while being logged into another.
    (0)

  9. #9
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Somehow the list of LS members also randomly gets sorted.
    I'd like a way to Hide Offline members and only show the people online. As well as sort by class and stuff.

    If they had a Hide Offline, and removed the limit of people you can have, I wouldn't care about being able to remove offline players as much.
    (0)

  10. #10
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I +1 this. It needs to happen. I'm tired of reforming LS's because you have too many names that are inactive.
    (0)

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