God Lore

Halone, the Fury (female)
Element: Ice
Depicted as: a relentless warrioress armed with a bronze greatshield
Symbol: three spears

-Mover and glaciers and goddess of war (char creation)
-Guardian deity of Ishgard (char creation)
-Daughter of Rhalgar (char creation)
-Rival of Nophica (char creation)

Menphina, the Lover (female)
Element: Ice
Depicted as: a maid carrying a round skillet
Symbol: full moon

-keeper of the twin moons and goddess of love (char creation)
-Sister of Azeyma (char creation)
-Divine lover of Oschon (char creation)

-The moon is the embodiment of the goddess Menphina
source: Joldewin

-Dalamund is Menphina's loyal hound and a smaller celestial body that watches over the moon (meteor?)
source: Joldewin

-Dalamand has begun to glow red. Could possibly mean an enemy of the goddess has tried to kill her and dalamund "spilled blood in her defence" (as of sept 2011 event)
source: Joldewin

-Dalamud is called the "red moon of Allag" (In for Garuda Wakening: Gridania)

-Dalamud is man made (In for Garuda Wakening: Gridania)


Thaliak, the Scholar (male)
Element: Water
Depicted as: reserved scholar holding and ashen staff
Symbol: scroll

-ruler of rivers and wisdom and god of knowledge (char creation)
-guardian diety of Sharlayan (char creation)
-father of Llymlaen (char creation)
-teacher of Byregot (char creation)

Nymeia, the Spinner (female)
Element: Water
Depicted as: weaver donning a white, silken veil
Symbol: spinning wheel

-watcher of celestial bodies and goddess of fate (char creation)
-younger sister of Althyk (char creation)
-master of Rhalgr (char creation)

Llymlaen, the Navigator (female)
Element: Wind
Depicted as: strong fisherwoman wielding a long-bladed harpoon
Symbol: the wave

-watcher of seas and goddess of navigation (char creation)
-guardian deity of Limsa Lominsa (char creation)
-daughter of Thaliak (char creation)
-elder sister of Nophica (char creation)

Oschon, the Wanderer (male)
Element: Wind
Depicted as: a carefree ranger wielding a bow of yew
Symbol: walking stick

-ruler of the mountains and god of wanderers and vagrants (char creation)
-brother of Nald`thal (char creation)
-close companion of Halone (char creation)

Byregot, the Builder (male)
Element: Lightning
Depicted as: an ardent smith with a two-headed hammer
Symbol: the hand

-purveyor of architecture and industry, and god of the arts (char creation)
-elder brother of Halone (char creation)
-pupil of Thaliak (char creation)

Rhalgr, the Destroyer (male)
Element: Lightning
Depicted as: a magi carrying a staff of bronze
Symbol: the streaking meteor

-breaker of worlds, and the god of destruction (char creation)
-guardian deity of Ala Mhigo (char creation)
-father of Byregot and Halone (char creation)
-attendant to Nymeia (char creation)

Azeyma, the Warden (female)
Element: Fire
Depicted as: a noble lady holding a golden fan
Symbol: the radiant sun

-keeper of the sun and goddess of inquiry (char creation)
-daughter of Althyk (char creation)
-elder sister of Menphina (char creation)

Nald`thal, the Traders (male)
Element: Fire
Depicted as: a discerning merchant holding a balance
Symbol: the cowry, an ancient shell currency

-overseer of the underworld and god of commerce (char creation)

-the guardian deity of Ul`dah (char creation)
-single manifestation of deific twins Nald and Thal (char creation)

-Thal, one of the twins that makes up Nald'Thal (one of the Twelve) seems to be the god that brings death. Wenefreda asks "Has Thal taken me in my sleep?"
source: Wenefreda

-Nald and Thal are the Twins, also called the Traders. They govern all reality through their two aspects (life an death) and ensure order is maintained.
source: Sinette

-Thal's aspect is that of death and darkness
source: Fyrilsunn

-The Order of Nald'thal teaches that you cross into another realm when you die.
source: Minerva

-Thal's realm (the afterlife) is a paradise. There's no decay or disease, no pain or hunger, and it is the most beautiful place in existence.
source: Gogofu

-To cross over to the real of Thal you have to be "devout of mind - a true follower of Thal"
source: Tutubuki

Nophica, the Matron (female)
Element: Earth
Depicted as: a jubilant farmer holding a scythe of steel
Symbol: the spring leaf

-tender of soils and harvests, and goddess of abundance (char creation)
-guardian deity of Gridania (char creation)
-daughter of Azeyma (char creation)
-younger sister of Llymlaen (char creation)

Althyk, the Keeper
Element: Earth
Depicted as: an austere emperor wielding a mythril greataxe
Symbol: the hourglass

-surveyor of change and space, and god of time (char creation)
-father of Azeyma and Menphina (char creation)
-elder brother to Nymeia (char creation)

Other

-The astral eras see man flourish and prosper whereas the umbral eras see man falter and doubt. Seems like both occur equally, so you get a long astral era then a long umbral era.
source: Dusty Tomes - THM guild

-At some point the Twelve stopped being peaceful and warring with each other. They created life to wage their wars. Since then 6 eras (an umbral and astral per era) have occurred.
source: Dusty Tomes - THM guild

-Sixth umbral era saw heavy rains and rises in sea-level flooding the lands. Once the waters receded the 6th astral era began and man was able to redevelop.
source: Dusty Tomes - THM guild

They afterlife is called the great beyond (Sundered Skies cs3)

In the afterlife you are guided along by spirits called psychopomps (Sundered Skies cs3)



General Lore / History / Miscellaneous

-Aetheryte's are known to break and there is no one in Eorzea that is capable or restoring them once they do
source: Lulumo

-The Allagan Empire spanned across all of Eorzea (maybe further) some 1000 years ago.
source: Rowena

-The Allagan Empire created small round stones with symbols of the Twelve now known as ruinstones. These are being collected through Rowena for a noble in Ishgard.
source: Rowena

-Those caught in the falling star incident in the opening scene of the game are rumoured to have been cursed
source: Kiroa

-Rumours going around that those who saw the starshower in the opening scene are going missing
source: Maunie

-Rumours that those in the area where the falling stars from the beginning of the game fell got turned into sludge.
source: Anene

-There have been 6 umbral eras in the past, but no books detail when then 7th one would be
source: Rosalind

-The ferry between Thanalan and La Noscea was docked for some time and has recently just started running again. -All- ferry routes had been closed on order of the Admiral of Limsa, due to a Sahagin threat (they sunk a ferry ). However the Knights of the Barracuda neutralized it and officially deemed it safe for the lines to be reopened.
source: Sylviel, Lorhzant, Gert

Primals are referred to by the non-beastman races (specifically the empire) as eikons. They are the gods of the beast tribes
source: Together we Stand, your companion, cs7 and Shanga Meshanga, Toll of the Warden, cs3)

Primals are worse than the Garleans. They poison minds and darken hearts, and the sylph claim they have done this to the Ixal and Amalj'aa
source: Together we Stand, cs7

Crystals are elementally charged clusters of concentrated aether
source: Minfilia, Toll of the Warden, cs1

Since crystals are in such high demand, they have to be purchased in bulk from the beast tribes who have a whole lot of them
source: Minfilia, Toll of the Warden, cs1

To keep the primals in to corporeal realm, crystals are required. These are the same crystals used to craft by guilds
Source: Troxia, Toll of the Warden, cs3

Eikons are a derogatory term used by the empire for the beast tribe's gods. The empire believes them to just be beasts that the beast tribes mistakenly worship as gods. If you call them eikons in front of the beast tribes, they get offended
Source: Nananoby, Toll of the Warden, cs6

The primals don't live beyond the aether but amongst the aether. The sylphs believe they are "here" and "rule"
Source: Almxio, Toll of the Warden, cs6

The Paragons taught all the tribal races how to summon primals from the aether. Legends say they arrive in times of strife to lead those in darkness to the light of the primals.
source: Almxio and Zoxio, Forever Taken, cs2

The empire has been spreading propaganda via dropping linkpearls, stating that the beast tribes are plotting to call forth unholy eikons and lay waste to the realm
source: Minfilia, Forever Taken, cs3

The empire believes that the ability to communicate with the beast tribes (those who have the echo) makes the individual a beast person and thus they would kill them
source: Minfilia, Forever Taken, cs3

The paragons warned the primals of the "godless blessed" which seems to be referring to those with the echo
Source: Ifrit, Lord Errant, cs7

There seems to be competition between the primals. Ifrit doesn't want any of the other's to be summoned.
source: Ifrit, Lord Errant, cs7

It seems that those with the echo have the power to summon primals
source: Ifrit, Lord Errant, cs7

paragons seem to have some serious influence over the primals, as a paragon had convinced Ifrit not to harm those with the echo (you)
source: Ifrit, Lord Errant, cs7 and your Companion, Lord Errant, cs8

The Ala Mhigan resistance has forces, a headquarter, and leaders.
source: Ala Mhigan Resistance Captain, Of Men They Sing, cs2

The Empire has conquered lands greater than all of Eorzea
source: Minfilia, Futures Perfect, cs3

The mysterious characters in all of the starter-citys (ex. Papalymo + Yda) are pretty powerful and can take on the Imperial Legatus for the most part.
source: Futures Perfect, cs7

The imperials seem to be brainwashing children to kill the tribes and their gods
source: Futures Perfect, cs8

Finding the one who granted the echo could result in an individual gaining a lot more power
source: Papalymo, Futures Perfect, cs8

The mysterious characters in all the starter cities can essentially teleport / randomly disappear
source: Futures Perfect, cs8

There are those who claim that it was the mages and their unholy pact with the demon lord of the seven hells that triggered the cataclysm leading to the 6th umbral era, but others believe the mages lead people out of the dark age (The Price of Integrity)