Characters

Limsa
Hob - Captain of the ship you arrive in Limsa Lominsa on, at the opening Limsa scene
Baderon Tenfingers- owns Mizzenmas Inn
Y'shtola - Mage that saves you on the ship in Limsa Lominsa opening scene
Ahldskyf - Captain of the trading ship Orion

Gridania
Nicoliaux - A Gridanian child known for playing pranks.
Ronan Kognan - A lalafell seeking deaspected crystals to meet a quota for "the Consortium"

Ul'dah
Rowena - A former travelling weapons merchant who is now working for an Ishgard noble. She is trading his collection of arms away for Allagan runestones.
Raubahn Aldynn - appointed Flame General of Ul'dahs Grand Company the Immortal Flames. Former Coliseum champion.


Organizations

Garlond Ironworks
-A collective of scholars and engineers who work together to figure out the secrets of the Empires machina so that the Eorzean city states will have a chance at destroying them.
source: Zanthael, 'Winds of Change' quest

Cascadiers
-Established by the adventurers guild to take on the difficult and dangerous job of eradicated the Bombards
source: 'The Heat is On' quest
-Ordered earrings created for adventurers. (rats stole em all though lol)
source: Joldewin

Brass Blades
-located in ul'dah.

The Sultansworn
-located in ul'dah

The Order of Nald'thal
-Thaumaturge organization in Ul'dah which writes Ul'dah's laws.
-Thaumaturge Guild (E'dasshym)
-Seems to be comprised of the Arrzaneth Ossuary and Milvaneth Sacrarium (temples of Thal and Nald)

The Syndicate
-A small council of wealthy leaders who oversee most of the events and affairs in Ul'Dah. their members compose of those who own the Coliseum, the Platinum Mirage, Ehstaime's Lapidaries, and others.
source: Bertram

Tradecraft Society
-Represents multiple associations including the Miners' , Botanists', and and Shepherds guilds.
source: P'ndolobo

Knights of the Barracuda
-Limsa's main navy
-Homebase is the Coral Tower in Limsa (Muketeers' Guild)

The Seventy-seven Caravans
-seems to be a trading organization
-has shops representing different states. (ex. 77 caravans of limsa, 77 caravans of ul'dah)

The Path / The Waking Sands

Thos who walked the path of the twelve using the echo would not share their secrets after they returned to The Path / Waking Sands.
source: Minfilia, Fade to White, cs4

Some people who know of those with the echo consider them to be monsters and there is persecution towards them
source: Minfilia, Fade to White, cs4

The echo allows you to enter a person's soul and see the resonations of their past. You can even interact with them. However you cannot change the past
source: Minfilia, Fade to White, cs4

Those with the Echo can understand every language on Hydaelyn
source: Minfilia, Fade to White, cs4

Those who walk the path of the twelve (have the echo) are called "woken ones" by the sylph
Source: Together we Stand, Flaxio, cs4

The Ashcrown Consortium
The Ashcrown Consortium (located in Gridania) is a trading organization that acts as an intermediary between the beast tribes and the guilds (supplier and buyer)
Source: Minfilia, Toll of the Warden, cs1

The Sylphs founded the Ashcrown Consortium many years ago, and built a trading network across all of Eorzea encompassing the city-states
Source: Shanga Meshanga, Toll of the Warden, cs3

The Ashcrown Consortium's ultimate goal is peace between the tribes and the cities
Source: Shanga Meshanga, Toll of the Warden, cs3


Unknown Lands

Silvertear Lake
-has an imperial presence
source: J'ghonako, 'winds of change' quest

-Incredibly beautiful + can be reached through the desert (although it's a long dangerous journey)
source: Walhbert

-The Empire currently occupies Silvertear Falls. If they were to leave there would be enough crystals for all the tribes
source: Nananoby, Toll of the Warden, cs6

-Silvertear Falls in Mor Dhona have a vast amount of crystals, but Garleans occupy the land, and there are very strong beasts driven mad by the land's taint
source: Nananoby, Toll of the Warden, cs7

-All aether is supposed to pass through Silvertear Lake upon returning to the land, but it has been bending away from it, like it was being drawn away. This has resulted in mobs growing bigger and unaspected crystals
source: Cid, Ceruleum Shock



Xelphatol
-has an imperial presence
source: J'ghonako, 'winds of change' quest

Ala Mhigo

-Guardian Deity is Rhalgr, the Destroyer
source: char creation

-15 years since the Empire razed Ala Mhigo
source: Arthurioux, Sundhimal, 'winds of change' quest

-Homeland to the Highlanders
source: Vavaki

-had a strong army that should have been able to fight off the Garleans.
source: Tyon

-Now a Garlemald stronghold form which their airships/juggernauts are launched

Sharlayan

-West of Ishgard in Dravania (map)
-Guardian deity is Thaliak, the Scholar
-the Dravania region is home to dragons who attack / are at war with Ishgard (Ermiance)