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  1. #1
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
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    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90

    Stay Alive Bonus instead of Death Penalty?

    Why is everyone focused on a Death Penalty, so if you die you lose something SP, durability and so on. Why don't we look at it from a different angle, lets consider a bonus for not dying and actually staying alive.

    Rentahamster deserves full credit for this and the OP can be found here:

    CLICKY

    It basically describes a system where you gain ranks, bonuses and buffs for staying alive. So as you earn SP it is also being added up in the background to give ranks for not dying.

    So for every 20k SP you earn without dying you gain a No Death Rank (still needs a name ^^) and can select a bonus. There are 5 ranks so to hit the top rank you would need 100k SP without dying.

    With this idea you are only losing an additional bonus you could have so it doesn't seem as harsh as something like losing SP, but it still provides a good reason not to die.
    (8)

  2. #2
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yes, instead of punishing for failure, they should be rewarding us for success.

    Your age-old game design philosophies do not really work any longer, Square.
    (0)

  3. #3
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    nice idea

    I like it
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    Totally agree with this idea.

    inbe4 "but it doenst add sense of adventure,blablablabla,etc"
    (0)

  5. #5
    Player
    Gun_Anam's Avatar
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    Mar 2011
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    Besaid
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    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    That idea should be completely separate from a death penalty idea as it's more of a title system.

    It doesn't matter what you call it, but there must always be a penalty for death. In the case of the suggestion, the penalty for dieing is losing a title/bonus. Isn't that a worse punishment than any of the other death penalty suggestions already made by SE? You're shooting yourselves in the foot with that suggestion.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  6. #6
    Player
    Nakiamiie's Avatar
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    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by AlexiaKidd View Post
    Why is everyone focused on a Death Penalty, so if you die you lose something SP, durability and so on. Why don't we look at it from a different angle, lets consider a bonus for not dying and actually staying alive.

    Rentahamster deserves full credit for this and the OP can be found here:

    CLICKY

    It basically describes a system where you gain ranks, bonuses and buffs for staying alive. So as you earn SP it is also being added up in the background to give ranks for not dying.

    So for every 20k SP you earn without dying you gain a No Death Rank (still needs a name ^^) and can select a bonus. There are 5 ranks so to hit the top rank you would need 100k SP without dying.

    With this idea you are only losing an additional bonus you could have so it doesn't seem as harsh as something like losing SP, but it still provides a good reason not to die.
    I approve of this suggestion, in addition to a small death penalty (like gear damage) to avoid having too many purposeless kamikaze. Not that it's wrong to kamikaze, at times it is really useful for strategies when things go bad (hence, a small penalty for death rather than a big one like exp/sp loss).
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)