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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Zenaku View Post
    I'll do mine also


    Music: 10/10

    Graphics: 9/10

    Story: 8/10 Loving it so far hoping it be better then COP from FFXI.

    Characters: 8/10

    Battle System:7/10 GCD does not big me there so much you do at 50 that GCD does not bug me.

    Voices: 8/10 from what i heard from youtube video so far so good

    World/Environment: 9/10



    Why so much hate for GCD? did anyone even play on a level 50? If you do cancer you see how much GCD does not matter. It's the only F.A.T.E my endgame found with the highest HP to study our dps with. Pretty much you can do non-GCD and even sometime you don't have much time to pop them out. Before GCD is over so ya there no point in hating GCD it does not bug a level 50 at all. Seeing how this game is following the stranded model of mmo. Doing endgame is the only area that matter in this type of game it's all about getting the highest tier before they release a patch with a new tier set. So being 50 with best tier would lower your GCD even more. So if it's not really bug me at all right now it should not even bug us with best tier gear later on.
    The battle system at level 50 is very much the same as lower levels. Just a few more button combinations, and that's it. There's a significant lack of depth. There's only one optimal rotation, and with a game like this it's extremely easy to see who's not following it. Back when we had individual cool downs there was optimal rotations but the entire system didn't feel like button mashing to the extreme. The slower paced system opened doorways for some slightly deeper mechanics.

    It really depends on how fights are created at end game. Are they dynamic, or will they be tank and spank? Thus far we haven't seen much of what they have in store other then tank and spank mechanics. Tank and spank makes a shallow battle system look even worse. This "standard" model needs to change, because it's outdated and so very, very tired.

    OT: With the demotion of Crystal Tower from a launch raid with significant challenge. I'm a little worried about my 7-7.5/10 that I predicted earlier. I'm hoping that the difficulty tiers that they announced during the live letter will be in at launch, rather then 3 patches down the road.

    While I want A Realm Reborn to succeed (and I think it will). I still don't think this game will be up to the general publics standards for a Final Fantasy title.
    (0)
    Last edited by Zezlar; 08-10-2013 at 02:52 AM.

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zezlar View Post
    The battle system at level 50 is very much the same as lower levels. Just a few more button combinations, and that's it. There's a significant lack of depth. There's only one optimal rotation, and with a game like this it's extremely easy to see who's not following it. Back when we had individual cool downs there was optimal rotations but the entire system didn't feel like button mashing to the extreme. The slower paced system opened doorways for some slightly deeper mechanics.

    It really depends on how fights are created at end game. Are they dynamic, or will they be tank and spank? Thus far we haven't seen much of what they have in store other then tank and spank mechanics. Tank and spank makes a shallow battle system look even worse. This "standard" model needs to change, because it's outdated and so very, very tired.

    OT: With the demotion of Crystal Tower from a launch raid with significant challenge. I'm a little worried about my 7-7.5/10 that I predicted earlier. I'm hoping that the difficulty tiers that they announced during the live letter will be in at launch, rather then 3 patches down the road.

    While I want A Realm Reborn to succeed (and I think it will). I still don't think this game will be up to the general publics standards for a Final Fantasy title.
    lack of depth i understand but saying that GCD is what mess up is wrong. I can say that DRG and many other jobs have more then on optimal rotation. If you spam the best one you going to lose TP quick the second rotation for many dps is to do a type of DOT or debuff on the mob. There also a 3rd Rotation used if needed when there many mobs that you need to do DPS with.

    So yes at the end lack of depth but i would not just spam one rotation over and over. Both MNK and DRG have a pretty good second rotation they can do and even AOE rotation when needed.

    I can't really say how much that would help in endgame we just have to wait and find out for now yes battle system is a little boring.
    (0)
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