Quote Originally Posted by Zezlar View Post
The battle system at level 50 is very much the same as lower levels. Just a few more button combinations, and that's it. There's a significant lack of depth. There's only one optimal rotation, and with a game like this it's extremely easy to see who's not following it. Back when we had individual cool downs there was optimal rotations but the entire system didn't feel like button mashing to the extreme. The slower paced system opened doorways for some slightly deeper mechanics.

It really depends on how fights are created at end game. Are they dynamic, or will they be tank and spank? Thus far we haven't seen much of what they have in store other then tank and spank mechanics. Tank and spank makes a shallow battle system look even worse. This "standard" model needs to change, because it's outdated and so very, very tired.

OT: With the demotion of Crystal Tower from a launch raid with significant challenge. I'm a little worried about my 7-7.5/10 that I predicted earlier. I'm hoping that the difficulty tiers that they announced during the live letter will be in at launch, rather then 3 patches down the road.

While I want A Realm Reborn to succeed (and I think it will). I still don't think this game will be up to the general publics standards for a Final Fantasy title.
lack of depth i understand but saying that GCD is what mess up is wrong. I can say that DRG and many other jobs have more then on optimal rotation. If you spam the best one you going to lose TP quick the second rotation for many dps is to do a type of DOT or debuff on the mob. There also a 3rd Rotation used if needed when there many mobs that you need to do DPS with.

So yes at the end lack of depth but i would not just spam one rotation over and over. Both MNK and DRG have a pretty good second rotation they can do and even AOE rotation when needed.

I can't really say how much that would help in endgame we just have to wait and find out for now yes battle system is a little boring.