There's already a thread on this, but it's in the LOC forums with a last post way back in March, before we got the Lore section, so I'm creating a new one to have it visible in the appropriate section.
EDIT: The char creator now includes physical heights directly in it, I've updated the spreadsheet to reflect the new info. The rest of the OP follows which I'm going to leave as is to show my original assumptions and work (which are still in the spreadsheet, I only hid those columns by default).
Edit 2: Swagger FC members have created some nicer (IMO) visuals, so you can check their thread and I'm also reposting them here in spoiler tag.
Guys:
Gals:
Both guys and gals (merged together by Nique):
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v===ORIGINAL POST===v
Someone (possibly from bluegartr?) made and released this image showing the relative heights of the different races with the value for the height slider from ARR's character creator given. (If anyone knows more details of who made it please let me know so I can credit them)
This, however, was not satisfying enough to me because I wanted to know the actual physical heights and not just the relative ones, as well as having some hard numbers to examine instead of just a visual comparison. So I set out to measure the heights in pixels on that image for each one and tabulating them. I then chose to use an average height (50 on the slider) male hyuran midlander as a standard height to compare the rest to and computed percent differences to that standard.
To get the physical heights, I had to make just one assumption and that is assigning my standard height the value of 170cm (about 5ft7in) to match them to average male human height in the real world for Asian/Eastern regions. This choice was made with the implication that the generally taller European/Western regions of the real world would be decently represented by the taller highlander clan.
And of course, what you all really want: here is the resulting spreadsheet, with values in both feet/inches and centimeters.
Note that all the heights are calculated via formulas in the cells, so you can change only the value of the standard height to something besides 170cm in case we desire/need to change our assumption and everything else will also scale accordingly. (You have to change the cm one; the ft/in version of the standard height is also calculated from the cm version and is just there for reference if you're not familiar with cm, it isn't actually used in the formulas.)
Edit: I added in slope values and equations to calculate arbitrary heights/slider values, with a couple examples.
Some interesting notes:
-Roleplayers will obviously want to use the feet/inches value as that corresponds to the fulms/ilms used in the game.
-Lalafell have no gender gap in height, all other races do.
-There are no differences for clans except for hyur highlander vs midlander.
-The slider acts linearly from 0-100 within each race, so it should be easy to extrapolate to intermediate slider values that aren't just 0, 50, or 100. In fact, I've now added equations that do just that!
-Generally, all the races have about a 13-14cm (5-6in) span between shortest and tallest options. The lalafell and female miqo'te (both only about 10cm/4in in spread) and female Roegadyn (a huge 30cm/1ft range) are notable exceptions to this. In other words, although the slider acts linearly for all races, the amount of physical height granted by 1 additional slider value (the slope of the line if you graph them) is different for each race/gender.
-Highlanders end up a bit taller than actual typical European heights according to this, by a couple of inches. At least when using 5'7" for average midlanders, anyways.(This one is negated by the new char creator values: apparently all hyur are in general taller than average RL humans)
-These results are all dependent on the posted image being accurate for relative heights. I didn't create it myself and I don't know the methodology of how it was pieced together, so I can't guarantee its accuracy, but I'm assuming it's good enough.(Still true for my original work off the image, but values are now coming directly from the game itself!)