I admit that going by the original concept artwork I was personally hoping that somehow ARR developers had somehow managed to slip an idea of mine out of my dreams and create it (I wouldn't care, not as if I'm going to go into game development anyways). In that, the Ifrit concept art made it appear as though the SMN was going to be cloaked in the essence of the Primal, while the image of the Primal rises up above and around the player. What I had hoped at the time would mean that the Primal would superimpose itself as a 'shadow' over your player, giving the player unique benefits to the type of Primal, some animation effects unique to them. Such as, Ifrit claws sweeping in and out of the air to strike a foe you target, in place of your own book AA. (any idea what this is going to be? Are we book-thumping them, sending a focused ball of energy from the pages? I'm cool with book thumping. Makes it more..judge like. And not XII judge, I mean, real life judge. "going to throw the book at you!"

In anycase, so Ifrit would cloak you in fiery cloak, swipe with claws. Titan would cloak the player in amber energies while spikes of earth are shot out towards the target. etc etc.

But this way works too, because it reminds me of the Elementalist in GW2 that I so adored. Ifrit to be a straight up DPS, Titan to be a tank pet, Garuda to possibly boost speed/GCD reductions, Ramuh to zap targets, inflict paralysis debuffs, maybe even a shock spike effect to the player? And on and on it goes.