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Results 141 to 150 of 184
  1. #141
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    What was your reasoning behind only allowing players to be in just one free company? It seems quite restrictive and pointless to prevent players from helping out multiple "guilds" if they want to.
    (1)

  2. #142
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    One of my biggest complaints in 1.0 was the fact that a lot of its content revolved around HAVING to have a full party of 8 people. Any more, and people had to sit out unless you have MULTIPLES of 8; any less, and you couldn't do the content at all. While the Duty Finder and 4-player dungeons/instances are a step in the right direction, I think it would be awesome to allow such areas to scale in difficulty depending on how many people are in your party, as not everyone is comfortable playing in "pick-up groups," or may not have enough friends online at the time to help them. I also think that, given this opportunity, it would be cool to allow skilled players to try to solo dungeons.

    My question is, would it be possible to allow some of these strict party limits to be lifted at some point, and allow parties of any size to challenge dungeons, primals, etc.?
    (1)

  3. #143
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tetsaru View Post
    What was your reasoning behind only allowing players to be in just one free company? It seems quite restrictive and pointless to prevent players from helping out multiple "guilds" if they want to.
    A free Company is made up of multiple guilds.
    (1)

  4. #144
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    One feature that I liked from other MMORPG's was being able to hover my mouse over an item, see a tooltip comparing that item's stats to what I have equipped, and that followed the mouse instead of being stuck at a specific location on my UI. I also liked being able to "link" an item in chat to show other people. Are there any plans to implement these features?
    (4)

  5. #145
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    A lot of players have been dissatisfied with the current map UI functionality. Do you have any plans to adjust this and implement features such as:

    - colored maps that more accurately show the terrain and topography instead of the old-school "parchment" look
    - show each individual map simultaneously on the world map so players can see how they connect
    - show both "halves" of each town simultaneously
    - grey out aetheryte nodes that you have not attuned to yet, then make them blue when you have accessed them
    - allow for direct teleportation to an aetheryte by clicking it on the map
    - allow for drawing, pinging locations, setting personal markers/notes, etc. and allow party members to see these as well
    (4)

  6. #146
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Why is MRD/WAR designated as a tank class and can't be a damage class. I want to play MRD/WAR to be a damage dealer not a tank.
    (6)
    If pigs can really fly, I wouldn't care about anything else!!!

  7. #147
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Levelling gathering and crafting classes is just as much of a grind as levelling any combat class, repeating the same thing ad nauseum (I love them but as someone who got level 50 in all of them and the luminary tools, even I've gotta say there were times...). When will gathering and crafting classes be able to quest heavily (and do FATE's) to level up, just like the combative classes? One guild quest per class every 5 levels (and no FATE's at all) aimed at your gathering/crafting class, compared to a complete quest/FATE grind for the combative classes, seems like way too big a gap...

    Note: Levequests are very different things without storylines and real characters to break the repetition of the grind. I'm not talking about them, just real (even if minor) quest and FATE grinding.
    (4)



  8. #148
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I may be misinformed a bit on this one...

    I heard somewhere that free company housing would be implemented before individual player housing, I'm guessing due to time and/or resource restraints. Is this true, and if so, when can we expect to see individual player housing? This was one new aspect of ARR I was really looking forward to playing around with. My apologies if this was already cleared up earlier.
    (4)

  9. #149
    Player
    Silvanesti's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    42
    Character
    Silvanesti Wayreth
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    When will you release Thief?
    (9)

  10. #150
    Player
    TaoStrife's Avatar
    Join Date
    Jun 2011
    Location
    Limsa
    Posts
    45
    Character
    Tao Strife
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Will there be a Samurai job and a Ninja job anytime soon?
    (5)

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