Is it possible to release more Collector's Editions of the game worldwide?
Is it possible to release more Collector's Editions of the game worldwide?

Q: In 1.0 we used Anima to teleport around the world. Will it be re-implemented in ARR? If not, could you explain your reasoning for switching it to gil? Would it not be better to implement a CD for Teleport like with Return or use another resource like crystals?
Last edited by Jonnykit; 07-31-2013 at 08:16 AM.



One of my biggest concerns with the game is that, aside from gear, stats, and personal skill, one person playing as a specific class/job will be exactly the same as any other person playing the same class/job. Do you have any plans to add in some sort of build system or something along the lines of FF11's meriting system, in which players can customize each class/job to their own playing styles?
Example: a tanky Warrior that is good at generating enmity vs. a "glass cannon" damage-dealer Warrior that can kill things quickly but can also die quickly, etc.



Another concern of mine is that, aside from leveling arcanist/summoner/scholar, many players from 1.0 who have all of their classes/jobs at max level will have no need for experience points. Even if the level cap is raised, this will eventually continue to become a problem once players hit the new level cap. Do you have any plans to implement some sort of system to allow max-level players to utilize exp in some way so that it isn't wasted, and encourage progress towards something else, such as my aforementioned meriting system idea?



One of my friends who used to play 1.0 was reluctant to come back to ARR because there was no free use of the level sync system like there was in FF11, and he was afraid that me and my other friends would not be able to play the game with him as much together due to our differences in level and the different content associated with those levels. Do you have any plans on freely allowing the use of level sync outside of FATE's and dungeons for people who wish to form parties involving farming monster camps for experience, spiritbinding gear, or again, possibly for earning merit points?
Last edited by Tetsaru; 07-31-2013 at 12:07 PM.



Do you have any plans to implement materia types that do not involve stat-stacking, and actually provide unique abilities?
Examples:
- 10% chance on critical hits to inflict Poison on an enemy
- elemental materia that makes your physical attacks inflict fire damage, etc.
- ability to cast Comet or other moves



What was the deal in putting stat cap limits on gear when affixing materia? Some of my friends said that certain gear/materia combinations wouldn't provide any boosts at all...This seems very unfair to those who have invested a lot of their time and money into multi-meld gear based on maxing out specific stats.



Here is something I've mentioned in these threads multiple times, but still have not gotten a straight answer on:
In 1.0, aside from hamlet defense, there was no reason for Disciples of the Hand or Land to form parties and cooperate together, and I always thought that was a big area for potential. I have heard mentions of possible things such as large-scale crafts or scavenger hunts, but have yet to see anything of this nature be mentioned lately.
My question is, what new content do you have planned that involves DotH's and DotL's (but NOT necessarily DoW's or DoM's) working together in parties, and when can we expect to see footage of it?



There has also been mention of PVP armor sets and a "Gold Saucer" area, which I assume will have various mini-games. What types of PVP modes and/or mini-games can we expect to see, and what can you show us so far?



Do you have plans to allow players to use other mounts (such as goobbues and coeurls) as battle companions and be able to equip them with barding?
Also, if we have multiple mounts, is it possible for us to ride one while having the other fight things for us, or possibly even have mounted combat?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


This seems very unfair to those who have invested a lot of their time and money into multi-meld gear based on maxing out specific stats.


