Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35

Hybrid View

  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    All the skills are motion captured unlike XI, so maybe that might take a little longer than usual to implement (i'm not sure since I dont know how much work goes into organizing mocap sessions),
    Iirc the way they handled it in XI was by dividing the character model into upper and lower section, so that while the upper section would perform an animation like hitting the monster, the lower section would be free to move around normally.

    I don't know if it works here- but if it does, they should do it. While it may require some work to make it look natural, at least not a complete rework is necessary.

    As for the quantity of animations, I have no problem with that, and would like to have less but smoother and better quality animations than tons of animations that are halfbaked and rushed. Particle effects can be as cool as they can get though. Actually, a different animation for white and black magic (as well as other forms of magic later on) wouldn't be too much asked, I think.

    But imo getting the technical side up to the standards is most important right now.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    6
    Great post, agree with just about all your points. Just hope SE takes note
    (0)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Agreed on all points except on #5
    I don't have any issues with moving around in combat and I don't see anything unrealistic with the way the character jumps back and forth on some skills. Same for skills rooting you to the ground, it would be rather weird seeing a character glide over surface while thrusting a spear or something.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Obviously the animation would have you running while thrusting the spear. Lack of realism is not really a problem I wanted to convey either, functionality should not be sacrificed for it.
    (0)

  5. #5
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Obviously the animation would have you running while thrusting the spear. Lack of realism is not really a problem I wanted to convey either, functionality should not be sacrificed for it.
    Well with the way they did the animations, they would have to motion capture new animations for every situation, i just don't see this happening, but who knows. As long as it's not sliding over the ground, it's fine. I still say jumping back/forward is as it should be (on Pugilist, you jump forward using normal strike to go offensive mode and jump backward on light strike to go defensive mode, which, to me, makes sense)
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The only problem with jumping forward/backwards is that it is very hard to make the transition between actions smooth if your character is not standing in the default spot where actions take place.
    (0)

  7. #7
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I agree with the majority of your post. I don't personally have a problem with #4 however. I feel I move just fine in battle the way it is. It could use some tweaking for faster side to side movement, but moving backwards just as fast as you run forward wouldn't make much sense. It is a little too slow however so perhaps they can tweak it a little. The stopping animation honestly hasn't effected me in battle either, but I wouldn't care if it was removed.

    Personally I feel the bigger issue with fighting groups is more due to the still horrible targeting system and less about the movements. For the most part grouped mobs are pretty close to each other.
    (0)

  8. #8
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It could use some tweaking for faster side to side movement, but moving backwards just as fast as you run forward wouldn't make much sense. It is a little too slow however so perhaps they can tweak it a little.
    You make a good point there. Perhaps they should only remove the movement speed penalty and see if that is enough.

    Strafing improvements sound like a good addition as well.

    but there should also be a strong noise accompanying the effect.
    I think I can agree with this, but it may also have a potential side effect of people getting annoyed due to hearing the sound over and over again. They gotta be careful with this one.
    (0)

  9. #9
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Sound effects are more important than people might think. Especially if you're a healer. Sometimes it's hard to tell just by animation or the battle log what spells are being cast or abilities being used. In FFXI I could hear if someone got poisoned, silenced, petrified etc.

    It's incredibly helpful, if not vital, to have distinct sound effects.

    Also, I just want to congratulate you on a thread well made. This is a great example of the way people should forward complaints about the game. I agree with everything!
    (1)
    Last edited by Mug; 04-10-2011 at 07:11 PM.

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    You make good points, and now that I think about it, enfeebles in XI had a distinct sound effect to them. I will add it to the OP.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread