Quote Originally Posted by Betelgeuzah View Post
Shameless bump.

Do you want SE to fix these issues? Make your opinion known by posting or "liking"!
Liked and I actually agree with most, if not all of your points. Really hit the nail on the head with the Simian Thrash and Chaos Thrust examples.

Luminous Spire for the Gladiator works nicely since you a cool front flipping slash attack, but the majority of the sword based strikes seem to use the same 360 degree slash animation. Same for Marauder's various attacks. I'm really glad that the magic and special effects will be increased in size with the next update(?) so thats the first step, but the animations themselves need to be improved.

All the skills are motion captured unlike XI, so maybe that might take a little longer than usual to implement (i'm not sure since I dont know how much work goes into organizing mocap sessions), but I hope Yoshi-P and team take notice of this subject. Would go a long way in conjunction with the special effect size adjustment, in improving the "Final Fantasy" feel (large monsters, elaborate attacks, flashy skills, exploration of dungeons/ruins/towers/caves/volcanoes, challenging boss battles, an enemy force that makes you want to fight against them) of the game.