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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yes, indeed!

    I can see why that skill would have you rooted to the ground, it makes sense. It's kinda like a tradeoff for being able to do something completely awesome.

    But still, basic common animations need to be unlocked and some others streamlined. No way around that.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Betelgeuzah View Post
    Yes, indeed!

    I can see why that skill would have you rooted to the ground, it makes sense. It's kinda like a tradeoff for being able to do something completely awesome.

    But still, basic common animations need to be unlocked and some others streamlined. No way around that.
    Agree 100%

    When I first started playing Conjurer, I liked the idea of being able to move while casting. I still like the concept, but think that it could be evolved. The current system of being locked down for part of the casting cycle feels rather clunky.

    I'd be all for a system in which some skills require you to be rooted for the entire cast duration, others which freely allow you to move, and others in which there is some form of penalty applied for moving while casting (e.g. cure amount is reduced, damage is reduced, etc). The forms of lockdown could even be varied depending upon class affinity.
    (0)

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