This is part 3 and goes straight into rotations.
Part 1: http://eu.beta.finalfantasyxiv.com/l...81/blog/18833/
Part 2: http://eu.beta.finalfantasyxiv.com/l...81/blog/34951/
This: http://eu.beta.finalfantasyxiv.com/l...81/blog/36900/
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A3 = Astral Fire III (A2 = II, A1 = I)
U3 = Umbral Ice III
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A note on Astral Fire III and Umbral Ice III reduced cast time effect:
A3 will half Blizzard cast times and similarly with U3 and Fire, BUT...(As of phase 3)
The game must confirm that you have hit a target with the spells before you get these buffs (you won't get them if you cast Blizzard II on nothing, or spells against invincible targets). This means that you will not get the reduced cast time effect if you cast the spell right after finishing the last spell that grants you the effect.
Example: [Blizzard III > Fire III] Fire III will take full time to cast.
[Blizzard III > Wait 0.5s > Fire III] Fire III will take half time to cast.
[Blizzard III > Blizzard III > Fire III] Fire III will take half time to cast because you got U3 from the very first Blizzard III.
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The building blocks:
Theoretical Average Potency per second:
57.1: [Fire III] (200 Potency, 3.5s)
51.4:[(U1) Fire III] (180 Potency, 3.5s)
56: [(U3) Fire III] (140 Potency, 2.5s (GCD))
102.9[(A3) Fire III] (360 Potency, 3.5s)
116: [(A3) Fire I] (378 Potency, 3.25s)
117: [(A3) Flare] (468 Potency, 4s)
56: [(A3) Blizzard III] (140 Potency, 2.5s (GCD))
A special note about Thunder:
The way that Thunder is implemented is quite interesting. I had to use a simulation to find their average potency and times considering thundercloud.
Repeated casting without combo i.e. [Thunder III>Thunder III] will lower your P/s due of DoT overlap.
Someone has pointed out that you can save the thundercloud effect to cast later. This may increase the overall damage, which the simulation does not account for right now (which affects the numbers below).
Because you can't repeatedly cast them, think of them as a one of a kind building block on your house (rotation).
107.8: [Thunder III (combo into III or II)] (484 Potency, 4.49s)
103.6: [Thunder III (combo into III only)] (456 Potency, 4.40s)
95.4: [Thunder II (combo into II only)] (356 Potency, 3.73s)
101.8: [Thunder III > Thunder II (combo into III or II)] (827 Potency, 8.12s)
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The house:
These were tested to be possible at 3621MP.
Instant abilities such as transpose take up 0.5s.(As of phase 3, spells will be interrupted if you mash them right after using an instant ability)
In these rotations,always use combo when possible.
Theoretical Average Potency per second:
60 :[Blizzard I >] (150P, 2.5s)
82.1 :[Blizzard III > (U3)Fire III > (A3)3x Fire III > (A3)Blizzard III] (1560P, 19s)
89.5 :[(U3) Fire III > (A3)5x Fire I > (A3)Blizzard III > Wait 3s >] (2170P, 24.25s)
92.8 :[(U1) Fire III > (A3)4x Fire I > Flare > Transpose > Wait 3s > Thunder III >] (2644P, 28.49s)
101.1:[Fire III > (A3)4x Fire I > Transpose > Thunder III > Thunder II >] (2539P, 25.12s)
101.2:[(U3) Fire III > (A3)4x Fire I > (A3)Blizzard III > Thunder III >] (2276P, 22.49s)
Question from last time : Flare worth using?
Flare doesn't seem to be worth using on single targets in a rotation because you have to wait for MP. It IS worth using if you have convert and swiftcast.
If there is a good rotation that isn't listed, suggest it and I will put it up.
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Extra:
How does this compare to other DPS jobs? Let's take DRG for example.
113.3: [True Thrust > Vorpal Thrust > Full Thrust >] (850P , 7.5s) assume 2 auto attacks at 100P each
Edit: ...A more accurate representation
Assume 10% piercing reduction = 10% more damage, auto attack every 3s with 100 Potency
133.7: [ [Impulse Drive > Disembowel > Chaos Thrust] > 3x [True Thrust > Vorpal Thrust > Full Thrust] >] (4011P, 30s) (2921(WS) + 1090(AA))
Is THM/BLM overpowered? If you add on the 30% (AND 10% from aetherial damage I) and the weapon damage...Originally Posted by Beaumont
looking at something like 150+ vs 133.7
Don't forget the infinite MP!