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  1. #26
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I just don't see how the addition of a small 2 value information display is worrisome.

    Without aggro indicator: I walk past/around something and get aggro and die. Next time, I know the monster is aggressive and avoid it.
    With aggro indicator: I know the monster is aggressive and avoid it.

    All that changed is I missed the trial/error death portion. Once you know something once, the sense of adventure is gone. There is no mystery.

    Another example:

    Without aggro indicator:

    Adventurer 1 "Hey is that monster aggressive?"
    Adventurer 2 "Yeah, avoid it"

    and they avoid the monster.

    With aggro indicator: They avoid the monster.

    Oh man, there was SO much immersion and adventure in that first example!
    (2)
    Last edited by Arcell; 04-07-2011 at 11:07 PM.