Quote Originally Posted by gifthorse View Post
I hated FFXI and I hate elitists. This is not about lording superiority over people and filtering out "bad" players from FFXI.

I am saying these hideous aggro indicators are depriving players of experiences (learning the environment, dangerous encounters, running for your lives). A safe game, whether the standard or not, is not necessarily condusive to a fun game. Convenience and immersion are at odds. Finding the right balance is the best you can do. An aggro indicator tips the balance and detracts from the atmosphere of the game.
Well, the icons say their level and if aggro, not their effective streight. just look at imps: At your first encounter, with the icon you know they aggro and their level. you fight it, take in the face impish incantation: oneshotted. Or when fighting an eft, the second mob you know to don't stand in front of him.
That too is part of the learning progression.